HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Need help making a custom aura

02-12-2004, 04:03 AM#1
Huh
Ok, well I've got most everything in my map together and working great, so I've moved on to making custom heroes/spells/trigger-enhanced spells, etc.

Question I have for you all today is: How do I go about making a custom aura. Here's an example of one I'd like to make. I want to make an aura that affects enemy units. Basically it should have an effect similar to drunken haze. Is it possible to apply the drunken haze effects to an aura? I want it to have a pretty normal range for an aura, and every enemy unit under the effect will suffer from a type of "dizziness", aka missing alot of attacks, slowed movement speed, etc. I'm pretty new to custom spells so any help is appreciated! I'll prob. have plenty more spell related questions to come.

-Huh
02-12-2004, 08:41 AM#2
Black Viper
you may want look for a trigger to apply a buff dealing spell, but better yet, make an evasion aura and apply the negative buff art to the enemies and the same effect :D
02-12-2004, 03:34 PM#3
luke skywalker
its a hard coded limits in auras that it cannot target enemy units so you probalby have to use triggers
02-12-2004, 08:15 PM#4
Huh
Actually I found a way to do something similar from another thread I read. I changed it so the spell only affects enemy units movement speed and attack speed. Then I took Endurance Aura, went to editor and enabled negative values in object editor, and set the values to negative %'s. Then I just changed targets allowed from friend to enemy and bingo it works.

Problem now is, how can I change the aura icon? No matter which model I pick under buff/target with it set to origin, it always displays the art that the buff is based from (the buff itself is based from endurance aura). I was wondering if I could change it so the enemies under the effect of my aura would not have that default blue color under them, but rather, look like they were slowed/dizzy (the orange swirly art) set to their overhead.

Any ideas?
02-12-2004, 10:29 PM#5
Kywrath
I have found the same problem as far as making new buffs, so you might just be better off editing the buff for Endurance Aura. You can play around with it, but it may not be to much avail. Also, there is a nice, efficient system in the Trigger Repository that has a cool way to deal with VERY custom auras, you could check it out.
02-13-2004, 01:15 AM#6
Huh
Hey thanks E.P. How come though, when i change the art for an aura buff "art - target" to something custom, it still shows the default blue ring? I've tried everything I can think of but still cant get it to work. I want to display the buff art from thunder clap (the orange swirl) on my spell but no matter what I try it still insists on displaying only the blue ring that seems to be associated with every aura.

BTW, in your custom map I saw your withering aura had the art - target set to a custom model, but when i ran the map it still showed it with the blue ring. Is there somethign wrong with my software? I'm using UMSWE 4.1 beta, latest build. Thanks.

-Huh
02-13-2004, 01:21 AM#7
LegolasArcher
I *know* target art in the spell is below the hero with the arora- im not sure if you can change the units art. I havent needed to, so ive never seen what the art in the buffs does. Try changing that to something else, if you didnt, which it seems youve tried.
02-13-2004, 01:35 AM#8
Huh
Ah Ok I you were right. The reason the art wasnt showing is because I had custom buffs. I went ahead and just edited the buff for endurance aura to the way I had my custom buff set, and it displayed perfectly. THANKS :) I'm FINALLY done with that one hero lol. I've spent like 3 days working on his abilities.

-Huh