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Neeeeeeeeeeeeeeed heeeeeeeeelp!!!!

02-12-2004, 06:06 PM#1
Mad_Dogg
I'm makin' footman-warz-like-map.
How to add trigger to get gold when i kill an enemy unit.
OK,im not that ST:yup::yup:pid

events- Unit - A unit dies
conditions-(triggerin unit) belongs to an enemy of player(red) Equal to True
action- player - add 20 to player(red) current gold


where's the condition that says :
(triggering unit) is killed by unit owned by player1(red) or something like that?

plz respond!!!:mtk:
02-13-2004, 06:02 AM#2
Bulletcatcher
Code:
Dying Gold
    Events
        Unit - A unit Dies
    Conditions
        ((Owner of (Dying unit)) is an enemy of Player 1 (Red)) Equal to True
    Actions
        Player - Add 20 to Player 1 (Red) Current gold
02-14-2004, 04:44 PM#3
Mad_Dogg
Yo, Bulletcatcher dude, this is a map for 12 players , and if someone else killed any of the enemy units i would get gold. that's da problem here.What should i do???emote_confused
02-14-2004, 04:46 PM#4
MysticGeneral
Hold on, I'll edit this post to give you 1 trigger that will give gold to every player.

Code:
Events: A unit owned by player 1 dies
                       A unit owned by player 2 dies
                       All the way down to 12
Conditions:
Actions: For each integer A from to 1 to 12 loop actions
                  If Then Else Multiple Actions
                       If: Owner of attacking unit is equal to Player[Integer A]
                            Unit type of dying unit is equal to footman
                       Then: Set Player Property - Set Player[Integer A] current gold to Player[Integer A] gold + 20.
02-14-2004, 04:48 PM#5
Narwanza
y don't you just use bounty? It seems like that is what you need.