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Halo Campaign *Need Team*

02-13-2004, 12:38 AM#1
c0nnick
Hi everyone, i've decided I want to try to create the Halo mod that I was on the team for a while ago. The mod died, but with TFT, I think i can start it up again.

The mod will turn Halo into a strategy game. rather than running around as Master Cheif alone, you will control small squads containing multiple Master Cheifs, multiple soldiers, and in some scenarios, Vehicles.

I will be the "Head" triggerer on the mod. I will create a weapon system, a vehicle system, and a Pause system. Thats right, Im going to add a pause feature similar to those in D&D games like Baulders Gate.

Anyway, if it sounds good to you, and you are skilled in any of the feilds I am about to list, please leave a post here, or PM me.

-Modelling*
-Skinning*
-Terraining*
-Plot*
-Cinematics
-Triggers

* Required

I dont need cinematics or triggers as much as the other things. I can make simple cinematics myself, and the triggering will also be done by me.

EDIT: Here, I'll get a little more into the details of the game.

Each map will have a goal of course, like destroy an enemy power generator or something, but it wont be so simple. I will personally make sure that every second of each map, and every side quest, every obstacle is interesting. Each map will have a lot in it. This may result in fewer maps, but dont worry, it will be fine.

In each map, you would have a starting party. Maybe you just start off with one Master Cheif, and have to round up a party or something. Then, you would get into the real fun. You would travel around with your party, perhaps looking for beacons to turn on. On the way there would be many fights, and each unit that dies, would drop its weapon, allied and enemy units alike. Each weapon gives the weilder a few abilities. Each weapon allows the user to bash an enemy, but it also allows you to fire it of course, and any other abilities it might have. For example, the green energy pistol(Forget name) can fire its charged shot, but it will waste more ammo. So anyway, fights would be better than just warcraft hack and slash, it would involve unit positioning, using terrain and such to your advantage. I will definately have many ways for you to interact with the envirinment. In fights, you will be able to pause the game, and set commands. The pause button would freeze the entire game, but still allow you to give commands. You can give a unit you control a command, then when you unpause, he will do it. This way, battle isnt so hectic, and much more strategic.
02-17-2004, 01:31 AM#2
c0nnick
Hey everyone... No one is replying... And i dont know why, I think this mod would be awesome.

If you view this thread and dont want to join, or what ever, please post a message WHY, perhaps you dont fully grasp the concept of the mod or something...