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Come Here For The Most Interesting Campaign Ever!!!!!!!and It Even Has Offerings!!!!!

02-13-2004, 01:47 AM#1
BloodStorm2262
THIS IS MYSTICGENERALS CAMPAIGN I AM PART OF IT AND IT JUST NEEDED MORE ATTENTION!

Ok, the campaign hasn't started yet... And not going to for at least a month, but here's some details.

Alright, this is a campaign. But for now - I'm going to revolve around the Multiplayer Map of the campaign. This Multiplayer Map is to help spread out the popularity of the campaign for when it's released. -- You know, build up hype and such, but here goes.

Every player starts with a main unit. All these units are the SAME. What makes them different is their class, main skill, and what they wear and use.

There are 3 melee type of skills, 1 range, and 3 magical.

MELEE:
Long Sword
Short Sword
Axe

RANGE:
Marksman (Bows, Throwing Knives, etc...)

MAGIC:
Conjurer (Summon stuff)
Alchemist (Makes Potions)
Destructive (Elemental spells like, Frost, Fire, Shock)

There are also 2 types of armor tpyes;

HEAVY ARMOR: Slows you down, wears out your fatigue faster, but much more defense.

LIGHT ARMOR: Slows you down, but only by a bit. Wears out only a little fatigue, small amount of defense.



What makes this map special is: COMBOS - FATIGUE - SPELLCHAINS (Which will be explained further down)

Long Sword, Short Sword, and Axe will be under the class of WARRIOR

Marksman Class would be Range type players.

Magic Class would be under the users of Conjurism, Alchemism, and Destruction.


Now each SKILL can be leveled up. (Magic is a special type of level-up) Every time that skill levels up, if their weapon matches that skill, their damage increases. (i.e. Long Sword is lvl 80, and the player is using a long sword type of weapon - His damage increases dramatically for being such a high level)

When Long Sword is their current ability, triggers will know that he's under the Warrior Class for now. So, his current skill being used is set to LONG SWORD, and he gains these 5 abilities:

WARRIOR: (Warriors gain these 5 abilities --- Long/Short and Axe)
Pun
Slash
Normal
Stall
Rapid

Marksmen: (They gain these 5)
Multi
Normal
Arch
Stall
Rapid

Destruction: (They gain these 5)
Frost
Flame
Static
Stall
Dark

Conjurers and Alchemists must find ITEMS in order to gain their 5 abilities. Once they use one of these abilities, it is forever gone and must find it again.

Magic is a special type as I said. Everytime Magic skill levels up, the player gets to choose whether he wants to level up a particular part of his spell. (i.e. does he want to make Frost damage more powerful? Maybe flame)

NOW The most important unique part of this map is Combos and Spellchains. They work 2 in almost the same.

COMBOS: A player has fatigue, and that fatigue results in his overall speed factor, and damage. Less fatigue = less damage and movement. Total Fatigue Loss = Faint and Exp Loss on certain skills)

Combos are used to do bonus damage and create special effects on enemy units. To start a combo, use the ability "Target Unit" to target the unit to be attacked. Then use abilities like "Normal, Stall, Rapid, Rapid" in order to create a special combo. These combos drain your fatigue more, but also increase damage dealt to the opponent and rises your skill more.

SPELLCHAINS: Same as COMBOS, just with magic.

Now any player can create a combo. But 1 player is limited to a maximum of 4 combos. Stalling in a combo results in less fatigue loss. 2 players can simataneously make a combo to create an 8 combo, 12 combo, or even 16 combo. But that requires a lot of skill and precision.


That's the general idea.

Why am I making a multiplayer map again? Build up hype, but also it'd be like a bonus for playing our campaign for when you play our campaign, you can get new items for the multiplayer map. Generally, I wouldn't give this idea out, but since no one applied to my other thread, I guess I'll just give it out.

- Please note that the name of the campaign might change.

What I'm looking for? I need the following:

Skilled Terrainer
Skilled Jass Scripter/Advanced Triggerer

I want DEDICATED ONLY. I do not want you showing up 2-3 times a week. 4 times a week I can handle, but coming on 2-3 days a week is unacceptable.



What makes this map special is: COMBOS - FATIGUE - SPELLCHAINS (Which will be explained further down)

Long Sword, Short Sword, and Axe will be under the class of WARRIOR

Marksman Class would be Range type players.

Magic Class would be under the users of Conjurism, Alchemism, and Destruction.


Now each SKILL can be leveled up. (Magic is a special type of level-up) Every time that skill levels up, if their weapon matches that skill, their damage increases. (i.e. Long Sword is lvl 80, and the player is using a long sword type of weapon - His damage increases dramatically for being such a high level)

When Long Sword is their current ability, triggers will know that he's under the Warrior Class for now. So, his current skill being used is set to LONG SWORD, and he gains these 5 abilities:

WARRIOR: (Warriors gain these 5 abilities --- Long/Short and Axe)
Pun
Slash
Normal
Stall
Rapid

Marksmen: (They gain these 5)
Multi
Normal
Arch
Stall
Rapid

Destruction: (They gain these 5)
Frost
Flame
Static
Stall
Dark

Conjurers and Alchemists must find ITEMS in order to gain their 5 abilities. Once they use one of these abilities, it is forever gone and must find it again.

Magic is a special type as I said. Everytime Magic skill levels up, the player gets to choose whether he wants to level up a particular part of his spell. (i.e. does he want to make Frost damage more powerful? Maybe flame)

NOW The most important unique part of this map is Combos and Spellchains. They work 2 in almost the same.

COMBOS: A player has fatigue, and that fatigue results in his overall speed factor, and damage. Less fatigue = less damage and movement. Total Fatigue Loss = Faint and Exp Loss on certain skills)

Combos are used to do bonus damage and create special effects on enemy units. To start a combo, use the ability "Target Unit" to target the unit to be attacked. Then use abilities like "Normal, Stall, Rapid, Rapid" in order to create a special combo. These combos drain your fatigue more, but also increase damage dealt to the opponent and rises your skill more.

SPELLCHAINS: Same as COMBOS, just with magic.

Now any player can create a combo. But 1 player is limited to a maximum of 4 combos. Stalling in a combo results in less fatigue loss. 2 players can simataneously make a combo to create an 8 combo, 12 combo, or even 16 combo. But that requires a lot of skill and precision.


That's the general idea.

Why am I making a multiplayer map again? Build up hype, but also it'd be like a bonus for playing our campaign for when you play our campaign, you can get new items for the multiplayer map. Generally, I wouldn't give this idea out, but since no one applied to my other thread, I guess I'll just give it out.

- Please note that the name of the campaign might change.

What I'm looking for? I need the following:

Skilled Terrainer
Skilled Jass Scripter/Advanced Triggerer

I want DEDICATED ONLY. I do not want you showing up 2-3 times a week. 4 times a week I can handle, but coming on 2-3 days a week is unacceptable.
02-13-2004, 06:30 AM#2
Wazza
i was on the campaign that elfofterror destromath had made, i dont know if u rember me, but i ccan help u terrain, if u want ....

Here is a sample if u want(just whatch the movie) and theres some more to the left when the movie is done...

hope u like it , my mail stands in my profile....

i think this looks rather interessting, but try to short it down a bit i think its a bit boring to read all the stuff. (i read it all but in case somebody else dont want).
02-13-2004, 03:19 PM#3
Destromath
You qiut? wazza?
btw,bloodstorm that sounds very kewl and interresting but maybe you didn't notice but you posted twice:D
02-13-2004, 03:28 PM#4
Pandazo
It Deserves to be posted Twice ;) some clever Ideas for that campaign now I cant wait for it to come out :D
02-13-2004, 05:53 PM#5
DoN_Rpg
hey bloodstorm...after im done doing this campaign with u ill be glad to help u on ur next project with terraining :ggani:
02-13-2004, 06:27 PM#6
MysticGeneral
Hey?! How come everyone reads the threads in caps lock - but not my threads? This was my idea >;{ Wahhhhhh... Oh well, but hey guys, you really should be asking me if you can join up. There is no set Project Leader yet, but I'm 95% sure it's gonna be me (since that was all/mostly my idea)

I'm only looking for at most "3" terrainers and at most 2 triggerers. (Really looking for 2 terrainers and 1 triggerer, but the more the merrier.)
02-13-2004, 06:49 PM#7
BloodStorm2262
Hmmm..... I attract crowds :D. And yes at this point MYsticGeneral is Leader! But maybe I can be co-leader :D oh and the qualification aspect is for mystic to chosed=, not me, but the terrainers are both very good as far as I've seen :D!
02-14-2004, 12:39 AM#8
DoN_Rpg
i thought that bloodstorm was leader...but now that i know he isnt.....hey general i can terrain for u but im busy terraining for bloodstorms campaign right now...when im finished i can do it though...here is a extremely sexy path that i made :ggani: . lol if u want to see more than just a path then ill send one over email or something cause i dont wanna spam this thread with mass screenshots like i did in bloodstorms thread :D
02-14-2004, 02:41 AM#9
MysticGeneral
Hey man, that's good enough for me... But hey, now that I have you, we can start the Multiplayer Map.

BTW: When will the campaign be started? Well, as soon as one part of the Multiplayer Map is done (i.e. the Terrain) I'll start on the first level of the campaign.
02-14-2004, 03:10 AM#10
DoN_Rpg
i cant start the multiplayer map yet...first i gotta finish bloodstorms maps...once im finished with those though ill tell u
02-14-2004, 03:28 PM#11
MurderMan
Ummmmmmm lol crap i forgot what i was gonna say...
02-14-2004, 05:01 PM#12
MysticGeneral
Right, well, I hope you can remember it. I like it when people give me suggestions.
02-14-2004, 05:09 PM#13
MurderMan
I remember now!
I was wondering if u could do this w/out making an assload of units...
like over time... if people leave creeps in an area w/out destroying them...
could they become stronger... b/c that would be badass for your map... an rpg/campaign w/that would own... b/c the units would always be a variety... it would be really cool... like what i'm saying is... units that r spawned get more hp and more attack power as time progresses... unless they are killed... and also their level increases so you gain more experiance over time aswell... that would be really cool for just about any rpg or just for any map that would need it in general... I'm not 1 to come up w/the solution for that... but I can come up w/the idea.
I, personally think it's a great idea! :D
02-14-2004, 05:17 PM#14
MysticGeneral
Well, I'm planning to spawn units when a unit enters a certain region. Currently, I'm triggering in the battle system for now. Nothing else. I also have finished setting up the multiboard for what you want to set as your active ability. But for future reference, I'll try that unit system. I love originality and that's definitely original. Thanks.

~Mystic
02-14-2004, 08:22 PM#15
MysticGeneral
Here's a screenshot of the Battle System's layout so far... Needs a little cosmetics, but you get the general idea. You use up and down to choose your current weapon and such.

Edit: I just sat down for like 30 minutes thinking of how I'm going to trigger the rest. It took me a 30 minutes for me to figure it out. This tells me how much I desperately need a triggerer. Please, contact me if interested in triggering for me.