| 02-13-2004, 09:16 PM | #1 |
Wasn't too sure on where this should be posted, so I hope I guessed right... I made a new icon with normal, passive, and disabled states. The paths are: ReplaceableTextures\CommandButtons\BTNDumbed.blp ReplaceableTextures\CommandButtonsDisabled\DISBTNDumbed.blp ReplaceableTextures\PassiveButtons\PASBTNDumbed.blp In the Hero Abilities screen, the BTN and DISBTN work fine. Once putting a point into it, the hero gets the passive version up, which shows fine. But if I push F10 to bring up the menu and make the buttons appear disabled, then I get that green square! Any ideas? |
| 02-13-2004, 10:15 PM | #2 |
delete the "PAS" from its name |
| 02-20-2004, 07:07 PM | #3 |
I see... so is there any logical reason why that works? |
| 02-20-2004, 08:45 PM | #4 |
The disabled button must have the same filename as the original button (except you add the 'DIS' in front). If the button has PAS and the disabled version doesn't, they don't match so the game doesn't find the disabled version. |
| 02-20-2004, 09:01 PM | #5 | |
Quote:
Yes yes.. I see that now. I thought that both BTNBrilliance.blp and PASBTNBrilliance.blp used DISBTNBrilliance.blp since there was no "PassiveButtonsDisabled" folder, but there actually is a DISPASBTNBrilliance.blp file -- ho hum |
