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A Useful Fact When Mapmaking

02-13-2004, 10:52 PM#1
MurderMan
Once a heroes' armor reaches a certain amount... warcraft 3 has a glitch and it automatically becomes divine armor.. ya i know gay... so to solve this glitch make ur attacks all chaos type
Solving ur problems if u had 1 w/this! :D
02-13-2004, 10:58 PM#2
Nemesis9x
hmmm. weird, armor must be pretty high. How high was it?
02-14-2004, 01:35 AM#3
MurderMan
lol i'm not sure how high it was i was just saying if it gets like really high then it like glitches up and becomes divine...
02-14-2004, 01:54 AM#4
King Olindbar
What, do you mean they become invulnerable? If a hero's agility reaches a certain point- assumedly, 300, although mine was set much higher when I tested this- then their agility would make their armor equal to 100%.
02-14-2004, 01:58 AM#5
Earth-Fury
it takes more armor then any map should let your hero have to become devine. and no, armor dosent go devine, u simply reatch 100% damage redution, so even chaos attacks dont do anything.
02-14-2004, 02:15 AM#6
SirSalute
i thought chaos demage ignores armour? nah, not sure really sure though. btw, wat i have learn is that as armour increase, the demage being reduced per armour point is gradually reduce also(not linear), so it can't reach invulnerable, unless armour is infinite. But it looks invulnerable since the life regen covers the demage taken. =P
02-14-2004, 02:23 AM#7
Nemesis9x
chaos does full damage to all armor types i think but armor still reduces it.
02-14-2004, 02:51 AM#8
MurderMan
i found that when someone's armor reaches a certain point that u have to either have chaos attack type or evenomed weapons or an ability that alters your attack so that when u attack it sortof becomes a spell, so in term it ignores your armor.
02-14-2004, 03:07 AM#9
SirSalute
You know the limit of that amount of armour? Maybe helpful to some of us here. Your thread give me an idea for a spell of a hero in my map. +P
02-14-2004, 02:44 PM#10
MurderMan
unfortunately i don't know that amount... if i find out by playing my own map... i'll post it.. but until then.. i don't really have the number... maybe someone else can find it out for u... i'd have to say my predicted amount would be like prolly about 100 armor... but then again i could be wrong...
02-14-2004, 03:29 PM#11
chemo
k, ive tried this... and u still recieve damage even if ur hero has 350 armor... not much but still a little... so u have to get pretty high in the armor before they become divine
02-14-2004, 03:33 PM#12
Kaluo
Its approximately 650 when u finally hit 100% or so i hear. Why in god's name would you want to have heros able to reach that high of armor. And for the attacks, All attacks are reduced based on armor type, then on the absorption percentage, so unless this unit had divine armor and not 100% absorption, chaos attacks wouldnt do squat.
02-14-2004, 03:50 PM#13
MysticGeneral
It's around 1600 agility to get 100% damage reduction. 98 is around 800. Well, aside from that - 100% damage reduction still takes damage though. It'll be like 1-2 damage although.
02-14-2004, 03:50 PM#14
Maegus
Armor should never hit 100%... why make a hero completely invulnerable? The most it should go up to is 99% or something like that.
02-14-2004, 03:54 PM#15
MurderMan
it's not that i made the armor go that high u weirdoes... they can buy tomes... excessively.... lol