| 02-14-2004, 02:36 PM | #1 |
Is there any: If (Real Equal to 1.00) then do ("Continue remaning actions") else do (Skip remaining actions) Wonder if there is any "Continue remaning actions". |
| 02-14-2004, 03:20 PM | #2 |
why would you need that if you can just put the remaining actions under the 'then' statement/right after the if-then-else statement. |
| 02-14-2004, 03:27 PM | #3 |
or use "Do Nothing" |
| 02-14-2004, 04:08 PM | #4 |
Not to be an asshole... but i'm confused as to wtf u guys r actually saying... the original thread was pretty vague... |
| 02-14-2004, 04:10 PM | #5 |
Use the If Then Else Multiple Actions Action... IF: If (Real Equal to 1.00) THEN: Actions go here Else: Do Nothing |
| 02-14-2004, 04:16 PM | #6 |
OH yes let me tell ya that really narrowed it down for me... ok first off wtf is this trigger for?! just like an FYI or what? |
| 02-14-2004, 04:24 PM | #7 |
You really need better English, I can barely understand you. That action is an action that acts as a mini-trigger... Except it doesn't have events down. It's basically a "Condition, then Action" combined in one action. You can do lots of things with an If Then Else. It's good for shortcutting things as well. Practice using that action, and you'll get the meaning of it. An example trigger that you can't do easily just making all the conditions in the Condition branch is... Code:
Events: Map Init
Conditions:
Actions: For Each Integer A From 1 to 12 Loop Actions
If Then Else Multiple Actions
If: Blah[Integer A] is equal to 5
Then: Game - Display "You is equal to 5!
Else: Game - Display "You is not equal to 5If you didn't do the if then else combined with the for loop, then you would've had to made lots of conditions copying and pasting... |
