| 02-14-2004, 04:49 PM | #1 |
Ok when you start up this map You will get a fatal error Please open this up in WE and look at this trigger "Initialization for all players" Thats the one that makes it have a fatal error, i need that trigger but why dosen't it work? |
| 02-14-2004, 04:53 PM | #2 |
Please post the map. |
| 02-14-2004, 04:54 PM | #3 |
woops |
| 02-14-2004, 04:55 PM | #4 |
I'm unable to open the map. Did you lock it? |
| 02-14-2004, 04:57 PM | #5 |
WHAT THE HELL I DIDN"T DO ANY OF THAT!111 wow my head hurts.. It said it waznt even hosted omg what the hell happeend... No um just to cut down on confusion i will just host it my self... |
| 02-14-2004, 04:57 PM | #6 |
I am still unable to open the map. What's going on? |
| 02-14-2004, 05:02 PM | #7 |
asf |
| 02-14-2004, 05:08 PM | #8 |
Code:
Initialization for all players
Events
Map initialization
Conditions
Actions
If (((Player((Integer A))) slot status) Equal to Is playing) then do (Set isplaying[(Integer A)] = True) else do (Do nothing)
If (isplaying[(Integer A)] Equal to True) then do (Trigger - Run Inisitlization Copy <gen> (checking conditions)) else do (Do nothing)
Trigger - Run Inisitlization <gen> (checking conditions)First of all, I'd liket o say that this won't run because you have made the action "For Each Integer A from 1 to X (Where x is the player amount) Second of all - you have Intilialization and Initialization for all players running the trigger "Initilization Copy" So basically, Initilization Copy runs twice. In "Initilization" you have no unit group being made. So the variable UnitGroup is setting itself to no unitgroup. is that what you wanted? Code:
Unit Group - Add (Last created unit) to (Last created unit group) The whole map has mistakes in every trigger - Sorry, I can't correct them all. Too many >;{ |
| 02-14-2004, 06:33 PM | #9 |
I don't get how to fix it... And no thats the only trigger with problems |
