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all of my custom spells cast at the same time

02-14-2004, 09:29 PM#1
shiverx26
I wanted to create a summoner Heroe. I found that the summon watery minion spell was just what I needed, so I made 3 custom spells based on it. The three custom spells work perfectly. The trouble is that, if I have learned 2 or more of them, they all cast when you click the icon for one of them. This meens that if you want only ONE of them to cast, you need enough mana to cast all three. All three will cast at the same time. I added the watery minion spell to my heroes ability list to see if that would do the same thing, and watery minion also executes when I click on any of the custom abilities. Clearly the game is executing all watery minion spells, and any spells that enherit from them. How do I stop my custom spells from casting at the same time?
02-15-2004, 08:27 AM#2
shiverx26
thanks for the advice. I tried changing the text order string, but that didn't do anything. So I guess your right about that. Is there a thread, or a tutorial about making abilities from scratch? I really dont like having to base all of my custom abilities and spells off of others that come with the game. I dont like the Idea of using a dumby ability/spell and then having that set off some triggers either. Then the comp would have to test conditions for both an ability AND the trigger. If there are too many triggers, it will over work the processor, and cause lag (or a courtesy reboot).