| 02-15-2004, 03:29 AM | #1 |
i dunno if it belongs here, but i need help using the special tirggers to attach weapons onto units and stuff like that. is the a tutorial or soemting like that? |
| 02-15-2004, 05:00 AM | #2 |
This is from UMSWE The following information might be of use to those of you attempting to use the "Special Effect - Create Special Effect On Unit" trigger action. The first parameter for this action is an attachment point name, which is a string value that you type in manually. One or more modifiers can be added to an attachment point name to specify the exact location to which you want to attach the special effect. These modifiers are optional, and are not defined for all units and attachment point names. Example attachment point names: "overhead", "hand", "hand left", "foot right mount rear". Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings) Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings) |
| 02-15-2004, 05:50 AM | #3 |
... that just confused me even more.. i think i'll try UMSWE, but my map was originally created in WE |
| 02-15-2004, 06:48 AM | #4 |
all u do is attach a special effect to the hand of a unit. Then remove it when uwant. |
| 02-15-2004, 07:01 AM | #5 |
No Dont Worry, Just Inport The Weapon With The Inport Manager And Attatch It With A Triger Like This. Attatch A Special Efect To The _____* Of _____** Using _____*** Hope I Helped (BTW I Bet I Didn't Make Sence lol) :D * Left Hand, Right Hand..ect ** The Unit You Want It On *** The Weapon You Want EDIT: Oops Sorry I Didnt See Your Message lol:ggani: |
| 02-15-2004, 02:19 PM | #6 |
There's another way, import the model. Then make new ability based of Sphere and change the model to what you want and the attachment point, too. Then give the ability to the unit you want as Standart Ability and it has it. If you want to make it with items base it off Item: Orcish Battle Standarts and change what you want and give it to the item. I hope I helped://// :D |
| 02-26-2004, 05:38 PM | #7 |
cant see whats so difficult :/ cant see whats so difficult :/ |
