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help if you can plz

02-15-2004, 05:33 PM#1
Anakaristhedark
phew, right section

Okay so im making a demo rpg map, and one of the triggers start a battle. I set it so once the enemy dies it does a victory thing, Like in final fantasy. Except its not working. Here is what I have down:

Battle 1:
EVENT- Unit- a unit enters battle 1 <gen>
CONDITIONS- ((Triggering unit) is A hero)
ACTIONS- Unit- Create 2 gnoll poacher for player 2 blue at center of monsters <gen> facing default buildings degrees
Unit- Create 2 gnoll for player 2 blue at center of monsters <gen> facing default buildings degrees
Unit- Create 1 gnoll brute for player 2 blue at center of monsters <gen> facing default buildings degrees
Camera- Apply Battle Camerea <gen> for player 1 red for over 0.00 sec
Sound- Play imported sound Chrono Trigger Battle
Unit- Move elf warrior 009 <gen> instantly to center of battle <gen>
Unit- Move tiki mage 010 <gen> instantly to center of battle <gen>
Trigger- Run After Battle 1 <gen> (checking conditions)
Trigger- Turn on (This Trigger)


After Battle 1: Not initially on
CONDITIONS- number of units in (Units in Fight <gen> )) Equal to 2
ACTIONS- Camera- Apply victory Camera <gen> for player 1 over 0.00 seconds
Floating Text- Create floating text in the middle of victory <gen> reading Victory!
Unit- move elf warrior 009 instantly to (Center of Victory2 <gen> ) facing 0.00 degrees
Unit- move Tiki mage 010 instantly to (Center of Victory <gen> ) facing 0.00 degrees
Animation - Play elf warriors 009 stand 4 animation
Animation - play Tiki Mage 010 stand victory animation

For some reason after the battle it does not go to the victory dance. Why?
02-15-2004, 05:43 PM#2
BattleBotv8.2
You made it so the condictions are if only 2 people are there, but you create 5 in the area.

I dont know how big or where the regions are placed so if I am thinking right, you placed them all in a big area and the (Unit In Fight) region is covering the entire fighting area.

So right after you create the units you check if there are 2 by running the other trigger checking conditions. Maybe do when a unit dies and the unit-type is the gnoll do the interger comparisen, thats the easiest way I can think of right now.
02-15-2004, 06:03 PM#3
Anakaristhedark
I'm new to triggering, but basically you have it right. Its one large area and the two heroes are transported as well as the 5 made gnolls. But what trigger do i use to say unit dies. The problem is they are not intitially on the map so i cant use a specific unit event. :(

Okay so now I made it so that battle 1 does not turn on the After Battle trigger. I made it so the after battle trigger is intial and I have it so it now has event
Unit-dies
The condition is still there and the rest of it is the same yet it still doesnt work. helps?
02-15-2004, 06:13 PM#4
BattleBotv8.2
Mind attaching it your next post so I can take a look?
02-15-2004, 06:17 PM#5
Anakaristhedark
nvm i figrued it out, ty for the help thou battle, w/o that little piece of info I never would have gotten it. :D