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NEED help making map.

02-16-2004, 05:42 AM#1
tichondrius255
I am currently trying to make a multi-race map. I have the Selection thing down-pat with an introduction menu but i was wondering how all the units can be created at the start location (e.g. - Blood Elves five Blood Elf Workers with 1 Blood Elf Citadel) at the start location.
02-16-2004, 02:54 PM#2
OneWinged4ngel
Oh I know how to do this well. Here's what you do. Get rid of all those annoying little melee triggers... then make your own triggers.
Now, for your selection system, whenever a player does whatever event, then create at "Player Starting Location" (peasants) and (townhall) facing default building degrees.

That's not exactly what it says in the editor but I'm sure you'll get the idea.
If not my name on Warcraft 3 is OneWinged4ngel, I'm usually on, and I hang out on the Lordaeron server most of the time.
02-16-2004, 08:47 PM#3
tichondrius255
thanks man, i got it workin.

But there is just one thing. I have a race called blood elf and there Castle equivelant is quite big, i need a way to create a larger pathing for it, is their anyway to make my own pathing.
02-17-2004, 05:34 AM#4
tichondrius255
Sorry bout the double postage....

1. I also have another problem, whenever someone enters the map after like 20 seconds it says, you must build a Tree of Life / Great Hall / Necropolis / Town Hall or your buildings will be revealed in 3 minutes. As i said before the Blood Elves have a thing called a Citadel, i have changed its classification to Mechanical, Town Hall, but no dice. I need a method to stop this main building problem.

Also i want to program an AI that would choose one of the races at the begining of the map at random, i don't yet know how to use the random integer variable so i will need some help.
02-18-2004, 04:57 AM#5
OneWinged4ngel
the way to make a larger pathing... should be a post in map dev but I'll let it slide...

anyhow, it's real easy. change the collision size and pathing map
pathing map is for placement, collision size is how big it actually is that unit bump into it...

anyhow, lemme on the map team :-D

I love helping clueless noobs who can't do basic editing
\
No offense meant by that of course
02-18-2004, 06:17 AM#6
Warbringer87
hey! its you! Wassup! ^_^
02-21-2004, 12:27 AM#7
tichondrius255
Thanks for the help OneWinged4ngel but there is still the question of making the main building into a REAL castle so that the 3 minute problem doesn't keep coming, it has to be changed into a valid town hall, I have changed its classification to town hall like I said before but it keeps saying unless you build a Town Hall/Great Hall/Necropolis/Tree of Life your buildings will be revealed in three minutes, is there anyway to stop the choosing race method and make it custom or something, anything to stop this from happening.
02-26-2004, 01:36 AM#8
kane635
Edit the JASS files, create your own custom script, its Blizzard.j I think, search around for the melee triggers at the bottom of the file, and then copy and paste one, however, completely edit the units out and replace them with your own and bingo. Remove the race condition.