| 02-16-2004, 01:46 PM | #1 |
Ok i'm making a spell that when used it will increase the attack speed of the unit by 100%, increase its damage by 100%, increase its movemt speed by 50%, and increase damage taken by 200% I based it off beserk and it works fine until i remembered/figured out that beserk doesn't increase damage. Now I know i can probably do this with triggers but i want to know if there is a spell that has all those fields and i can just edit it to make it easier. |
| 02-16-2004, 03:43 PM | #2 |
There is no ability that has all those fields, sorry. You can either do it with triggers or you can put damage on a seperate ability (roar) |
| 02-16-2004, 04:14 PM | #3 |
Damn, ok I think I'll use triggers then.... |
| 02-16-2004, 04:43 PM | #4 |
use triggers! events: unit starts the effect of an ability ( i tihk) condition: spell being cast equal to <insert spell name> action: create 1 <unit that has roar> issue triggering unit to cast roar or something like that! |
| 02-16-2004, 06:10 PM | #5 |
I'll think of something later today. Thanks for the help! |
| 02-16-2004, 09:50 PM | #6 |
Just a thought ( i dont have time to test it right now), but you can use a fairly simple trigger so that when a Unit casts that ability, it activates a hidden ability that increases the units damage as well. Just a thought ( i dont have time to test it right now), but you can use a fairly simple trigger so that when a Unit casts that ability, it activates a hidden ability that increases the units damage as well. |
| 02-16-2004, 10:34 PM | #7 |
Silly idea, but just for completeness I'll throw it into the mix here :). Create an invisible, Aloc'd flying unit with a customized War Drums aura on it. Then: 1) Spawn the unit 2) Order it to follow the unit that cast Berserk 3) Give it a Generic Expiration timer equal to how long your Berserk spell lasts. ...Yeah :). |
| 02-16-2004, 10:41 PM | #8 |
Thanks for the help and from the beginning i was going to use a hidden ability to be casted along with my ability. But anywho thanks for the help and i just got it to work! |
| 02-17-2004, 08:04 PM | #9 |
Ok now i have another Problem..... I cant find the trigger to make the unit cast roar.... Well it does but it only gives an increase by Roar's default game stats and i want roar to be my custom value of 100% damage increase. Is there a trigger to make a unit cast a custome ability or do they just allow you to cast default game abilities..... Well here's what i have so far for the trigger.... Untitled Trigger 001 Events Unit - Bob 0006 <gen> Finishes casting an ability Conditions (Ability being cast) Equal to Uhhhhhh Actions Yes... Uhhhhh is the name of the spell... I need to think of a better name.... |
| 02-17-2004, 10:35 PM | #10 |
don't use roar, it has a wide-area effect, and will effect all units nearby... might i suggest reversed cripple ? its a buff, and has a "percentage attack bonus/penaly" field....just make an alocd unit that will cast this cripple onto the berserking unit and voila.... as for the trigger try this one: E: unit is issued an order with no target C: ordered unit equal to <bob> C: issued order equal to [berserk] A: create <Alocd unit> over the berserking unit A: order <last created unit> to cast custom cripple on <bob> that's the guideline, u figure the trigger out.... |
| 02-17-2004, 11:04 PM | #11 |
Phew... I finally got it :D I just made an item with the second ability and it works!!!!! Yay! |
