| 02-16-2004, 04:38 PM | #1 |
Hmm i got a really annoying problem with trigger based special effects. I'm making a CTF map, and when an unit picks up the item that is the flag, it makes a speciel effect that is the banner. It all works fine, and i set the variable Blueflag to the effect, but then i want the speciel effect to disappear when a unit dies or drops the flag, and that is where my problem occur. There is a major delay when the special effect is supposed to be destroyed, and i dont have this problem when using the event: Event - Unit leaves region But here i am using: Event - Unit dies - A unit loses an item Condition - Item type of item being manipulated equal to Blue flag Action - Special effect - Destroy Blueflag - Hero - drop item carried by dying unit of type Blue flag from Dying unit And as i mentioned there is a major delay of about 2 seconds before the flag special effect disappear above the head of the dying unit/the unit manipulating item. Anyone knows what causes this ? Thanks |
