| 02-16-2004, 05:41 PM | #1 |
I have been trying for months but nothing can someone please write a tut on how to animate a simple box to jump up and down by using 3ds max 5 and the art tools. It would help me and many others if someone did. Its the part on the Notes. I have been trying everything but I cannot figure it out. I have clicked add notes under objects but I don't know what to do next. Thank you |
| 02-16-2004, 11:16 PM | #2 |
Main toolbar: - Graph editors> Dope sheet highlight objects (under medit materials) dope sheet toolbar: - Note track > Add a "+" will appear under the objects you had highlighted, open it, and a note track will open. Then use add key to add your animations. Be sure to add the same key at beginning and end of animation. Another thing: if you're using max3d 5, be sure to go check the following (also in dope sheet); go to your object (bone or mesh or anything), and open the transform tab. You'll see ratiation and movement. In 3dsmax 5 the default controller for these is stuff like "Euler xyz" (for rotation), but warcraft can't handle those, resulting in non-moving objects. Highlight them, click "assign controller" and pick one that is allowed according to the art tools manual (like linear, which is very rigid, or TCB, which is mostly used for warcraft models, etc.) Easy would be to click "make default" while you're at it, so newly created objects will have these controllers assigned to them, instead of having to do them all manually. (And if you open and close dope sheets a lot, be sure to use "graph view>delete track view" every now and then to clear all opened track.. I'm not sure why those remain opened even if you close them the normal way, but you'll eventually get an error about this if you don't clear them the way I just told you.) |
| 02-17-2004, 10:27 AM | #3 |
Thank you but I ran into a problem when exporting the model. It said that the following animations didn't have a closed note track key. The other animations (attack and death) are fine. The animation key look like this: "Stand" I placed one at the begging and end of the sequence. |
| 02-17-2004, 12:31 PM | #4 |
Also when exporting it says that It uses Float Key Controllers so it won't animate. |
| 02-17-2004, 02:54 PM | #5 |
Ok, that float key is about those controllers I mentioned. That float key means some objects still use Euler xyz controllers for their rotation. Change that in dope sheet (rightclick object> 'assign controller' > highligh 'TCB controller' > ok) (I already told you this though) The closing track key means that some objects don't have a key at the closing note-key. Say you have stand ranging from 20 to 80, that means you have a note-key namend "stand" (or "stand - x" where x is a number) at timeframes 20 and 80. The easiest way to get everything have both a closing and opening key is to just select everything, that turn "set key" on; (check the filter selection: you want rotation, position and scale checked. Personally I leave the rest off, but these three need to be on), and click the key button at both 20 and 80 in your time-range. Now all those objects will have an opening and closing keyframe. |
| 02-17-2004, 03:40 PM | #6 |
But under assign controller all there is is: Link Constraint Position/Rotation/Scale Transform script. Sorry I was clicking on the wrong thing. Thank you so much for your help I don't know what I would do with out it. |
| 02-18-2004, 05:27 PM | #7 |
I have one finally problem with the close key. It says when exporting that there is no open or close key for the circled model. But it is clear that there is. What is the problem? |
| 02-18-2004, 07:22 PM | #8 |
Well, as you can see the opening key is both green and red, while the closing is only red. Usually, multicolored keys indicate that you have multiple transformers (like rotation, position etc) keyed there, while a single color would mean that only one is keyed. Just click the "+" at that capsule-object, and see which transformer has a key just at the opening, and you should be able to solve your problem. (in general you need to make sure that not just every object, but every transformer belonging to it that is manipulated during an animation sequence has both an opening and closing key for it) |
| 02-18-2004, 08:29 PM | #9 |
Thank you :D |
