| 02-16-2004, 06:23 PM | #1 |
The first thing I noticed was that, if I were to use Jass Editor or some such program to create my war3map.j file -- I'd have to import the thing into my .w3x file each time I want to test the map, right? That'd be time-consuming and troublesome. Do people generally only use JASS when it's necessary, within certain triggers. Or do you create the full war3map.j file from scratch? Another thing I thought of while reading the forum... The World Editor also mages the string file for you. If I were to create JASS functions, I'd need to struggle with that anytime that I'd need to use it, so as not to end up with a Unit named "Welcome to my map. I'm really cool. How do you do?" |
| 02-16-2004, 06:26 PM | #2 |
No, editing the war3map.j is not very effective. We convert triggers to custom text (jass) and use the map header available from the trigger editor. |
| 02-16-2004, 06:45 PM | #3 |
Also you don't actually have to use WTS strings. You can directly enter them if you are so bold. I.e. call BJDebugMsg("How do you do?") Also this is like the 5th thread on the subject, why don't you read over one of the more recent ones? |
| 02-16-2004, 08:18 PM | #4 | |
Quote:
I read over the stuff I could find, but I wasn't sure how to go about searching for such a topic, and nobody really seemed to address my concerns. |
