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Stop a unit from walking over a cliff?

02-16-2004, 07:55 PM#1
Thunder Pickle
My units won't stop when they hit a cliff. They just walk over. Earlier in the map I turned off collision in a trigger but I had a trigger that turned it back on. Plus, I removed both triggers. Help?
02-16-2004, 08:03 PM#2
ThyFlame
Are your units flying units?
02-16-2004, 08:05 PM#3
BattleBotv8.2
If a unit movment type is Flying or None cliffs dont matter.

Edit: What I mean is that cliffs dont bloak them from moving forward.
02-16-2004, 08:27 PM#4
Thunder Pickle
It's a ground unit based off a male villager.
02-16-2004, 08:31 PM#5
Pesmerga
Have you tried recreating it?
02-16-2004, 08:33 PM#6
Thunder Pickle
The map or the unit? I haven't tried either yet.
02-16-2004, 08:35 PM#7
Pesmerga
The unit. But, in my experience, triggers have always been the source of my problems. Check your triggers, one by one, and make sure none of them change any pathing.
02-16-2004, 08:38 PM#8
Thunder Pickle
Ok. I'll check again.
02-16-2004, 08:42 PM#9
Modmaker2004
Check The Cliffs Pathing. Also you can use the doodads pathing blockers.
02-19-2004, 08:48 PM#10
Thunder Pickle
Ok. I tested it out. It is the units that I C&P from another map (two male villagers, two female villagers, and a beastmaster). I know because I used some other units and they worked fine. I tried making new versions but the problem persisted. The only thing I can think of is a trigger issue but I don't know what it would be.