| 02-17-2004, 04:17 AM | #1 |
Warcraft
A single-player mod with Nine-linked maps. Each map is roughly around 190x190. Possibly smaller of bigger. It is about a young peasant who makes its way to a famous Paladin, one of the lucky few peasent families who could afford training. He makes it through Page, Squire, and Knight training, eventually a Paladin, and overthrows the Corrupted King.Medieval Warfare Any help is apreciated, but currently, I need mostly help in terrain. I'll do some terrain(even though im bad at it) and do models. The only custom models will be for the Page,and Squire. Here is a little drawing I made in the car driving home today. What I'll be contributing are models, terrain, skins, and triggers. My Portfolio |
| 02-17-2004, 12:09 PM | #2 |
If you need any help with ideas and/or historical references and accuracy, PM me. |
| 02-17-2004, 12:18 PM | #3 |
um uhhh, i uhh, i cant really tell what that squire is supposed to look like... i think i see hair... thats wierd looking :P |
| 02-17-2004, 02:22 PM | #4 |
Hes supposed to be holding the knight's lances, swords, shields, jousting equipent ect. |
| 02-17-2004, 10:53 PM | #5 |
hey, im a newbie skinner and iconer, i could try some of that if you want. But im a history buff, and i like medeival times a lot (i build sige weapons as a hobby) plus i could do concept art if you needed any. if ya dont want me, whatever. nice knight drawing, and like mentioned before, the squires were pretty much the knights caddy until they were old enough to really start training. |
| 02-17-2004, 10:57 PM | #6 |
yes they were. thanks orc guy. The castle which it will be taken place will be kalled "Everglade" and the main character, Roland. In the game, you'll be doing quests, and stuff, raising your rank, until your a Paladin. There'll be 100 max level, and tons of quests If i made just a regular rpg, it'll be pretty boring. What suggestions to the game should be made for more fun action? |
| 02-18-2004, 10:09 PM | #7 |
Weee! Change in plans. It's going to be more of a open rpg, then rpg. There are 3 jobs that "evolve" Page->Squire->Knight Mage->Wizard->Sage Priest->Bishop->ArchBishop There's also a new skill fusing method i made. You fuse skills to create a better or worse spell. 1st spell (spell level) + 2nd spell (spell level) 3/10 chance to increase the avereage spell level 5/10 keep same average spell level 2/10 decreased spell level with that, get the proper spell level , then choose a random spell in that spell level that matches the elemental properties of the fused spell. |
| 02-18-2004, 11:43 PM | #8 |
I'M SO BORED! sure I'll help. You mentioned terain? sure, that's my specialty. I've never actually made a full map(mostly because triggering) but I'd love to help. Sounds like this map would be great.:D |
| 02-18-2004, 11:54 PM | #9 |
here's a sample... its basically just terrain, and junk. only a little triggering and cinema. its going to be in my custom campaign(<<<and id like someone to help me make skins>>>HINT HINT). |
| 02-19-2004, 02:54 AM | #10 |
oops sorry orc guy, i didnt see your whole post, coudl you show someof your work? your already on the team. any one is welcone. commons, ill look at the map now common! your first assignment. make a summer mountain map. 192x192. There should be paths from the far right to far left, then splits to up and down. like this: I I I---------------- I I I wheres the i's and --- are paths. no my assignement! im going to make the squire from the miltia model. I'll make him skinnier, and have a sword; change his face to look less . |
| 02-19-2004, 05:07 AM | #11 |
Archangel if you can keep this project going ill join as a terrainer, i do not have TFT or ROC installed yet so i cant show you any of my new work but you can check the terrain forum and look for my terrain work, |
| 02-19-2004, 01:56 PM | #12 |
Yea i saw it. If you wanna help try doing the upper forest from common's assignemtn. if you look theres are paths liek so: I I I------------ I I this is commons assignemnt you make the forst from the upper path. Right now. im asking whitehorn to see if he has any medieval castle referneces, or medival structures. So basically, we need the terrain first heres the wolrd map: (o = forst) (c = castle) (m = moutain) (s = coast) OSM OCM OOM its 9 linked maps, using the triggers from rexxars orc campaign. |
| 02-19-2004, 07:51 PM | #13 |
okay, do you want the path to be on one or all of the maps??? if so which one? now you've got me confused:hm:... okay, here we go: 1 2 3 A 0 S M B 0 C M C 0 0 M There!:ggani: now I've gridded it... gridded, i've grid it... or something AH! grid isn't meant to be a verb!:knife: ok now is the map with the path your talking about on a single map, or does it cross across them all? |
| 02-19-2004, 09:32 PM | #14 |
just do a 192x192 forst with one path in the middle, that splits to up and down. your doing the begining of the forst, not the whole thing Hey draco changed my sn(arch angel) and updatd portofilo |
| 02-20-2004, 01:24 AM | #15 |
All right, i'm going to sleep... for tonight, or whatever:smile:. Here's my progress so far. I've come up for two ideas for sidequests on this map. you can probably tell where they are.yawn:ohh:. cya guys tomorow. |
