| 02-17-2004, 06:11 AM | #1 |
When a dialog is called up during Single Player Mode, it'll paused all the whole game. So my question is: when playing on battlenet, if a dialog is called up by any player, will it pause the whole game for everyone? Or will normal gameplay go on at the background of the dialog, if you know what I mean? Anyone can answer this question? Please help... |
| 02-17-2004, 11:29 AM | #2 |
Creating a dialog button will not stop gameplay for the other players. An example of how it works is similar to how the menus work, if you bring up the ally menu in single player it pauses the game, but in multiplayer it doesn't. |
| 02-17-2004, 01:17 PM | #3 |
that got me thinking about the similarities between menu dialogues and their trigger counterparts. uncanny, really. does anyone know, is "multilogs" possible? as in, making dialogues with rows and columns of clickable buttons, ala the menus? |
| 02-17-2004, 01:53 PM | #4 | |
Quote:
No its not possible, the closest method uses multiboards. But i wouldn't suggest doing that because the reaction time is rather poor. [edit (for post below mine)] no you cant detect clicks, what happens is you use the arrow keys to select the button then you use something like presssing esc/using an ability/hitting a hotkey to trigger the event. |
| 02-17-2004, 01:54 PM | #5 |
can you detect clicks on a multiboard!? |
| 02-17-2004, 02:22 PM | #6 |
no, you cant |
