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How do I create a doodad?

02-17-2004, 05:12 PM#1
BattleBotv8.2
I want it so a doodad is created in a random point inside region. I cannot find the action, whati s it called?
02-17-2004, 05:15 PM#2
dexllgamer
You would make it like this

Event:
Elapsed time = 5 seconds

Condition:

Action:
Create one (doodad you pick) in random point in (region of your choice)



Under action use the pull down for the Doodad catagory.
02-17-2004, 05:30 PM#3
BattleBotv8.2
I want to create a non-destructable doodad, there is only Destrutable Doodad section.
02-17-2004, 05:46 PM#4
dexllgamer
Call me crazy but i was pretty sure destructabe and non destructable were in the same catagory. Hmm. Did you play will all the pull down options in that area? Oh well. I will check when i get home and let you know.
02-17-2004, 06:07 PM#5
BattleBotv8.2
There is only 3 options. Trees Destructables, Pathing Bloakers and Ramps/Bridges, no enviorment section (which I need).
02-17-2004, 06:15 PM#6
DoCa-Cola
MY advice, make it a destructible, and then make it invulnerable. But that's just my 2 cents.

-DoCa
02-17-2004, 06:21 PM#7
BattleBotv8.2
Changing a tree model to the model I want.
02-17-2004, 06:24 PM#8
DoCa-Cola
Quote:
Originally posted by BattleBotv8.2
Changing a tree model to the model I want.

Either that or make a custom destructible based off a tree
02-17-2004, 08:28 PM#9
BattleBotv8.2
Ok... I modified the tree model with the corn model and it s not showing up. How can I fix this?

Edit: I tried it on a Scout Tower and it worked fine... I guess the problem is solved, in a way.
02-17-2004, 09:00 PM#10
LegolasArcher
Im not positive about wheat, but some must be tileset specific such as switches that use clifftiles and the like.

You could have also made it a unit with no movement, Invulnerable and aloc.