HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Aaaaaaaaaah

02-17-2004, 06:40 PM#1
Emekun
Honered listeners.. hrm... I'm trying to make a Capture the Flag map, and i got the most figured out. But (there is always a 'but') i got a problem with Speciel effects. When a unit picks up the item that is the flag, with the model 'Banner Human' a trigger creates a Special effect on the overhead of the unit, using the exact same model, in the Doodads category, and sets a variable with the SE. But then when a unit drops the flag or dies, i want the special effect, that is the flag, to disappear imediatly.

But (There is always.. err ok)... But it doesnt there is a delay of about 2 seconds before it disappears.

Ok i tried a hell lot of things to get this to work, but it wont. I think it has something to do with the model it uses, so i just want to know if theres a way around this problem ? Please reply.. :/
02-17-2004, 06:43 PM#2
dexllgamer
please post your current trigger here so that we may reverse engineer it.
02-17-2004, 06:48 PM#3
Emekun
Sorry, ill just post my old thread.

Hmm i got a really annoying problem with trigger based special effects. I'm making a CTF map, and when an unit picks up the item that is the flag, it makes a speciel effect that is the banner. It all works fine, and i set the variable Blueflag to the effect, but then i want the speciel effect to disappear when a unit dies or drops the flag, and that is where my problem occur.

There is a major delay when the special effect is supposed to be destroyed, here i am using:

Event - Unit dies
- A unit loses an item

Condition - Item type of item being manipulated equal to Blue flag

Action - Special effect - Destroy Blueflag
- Hero - drop item carried by dying unit of type Blue flag from
Dying unit

And as i mentioned there is a major delay of about 2 seconds before the flag special effect disappear above the head of the dying unit/the unit manipulating item.

Anyone knows what causes this ? Thanks
´

PS: Damn i double posted this thread, might want a mod to remove the other one.

EDIT: Hmm weird, the only model that seems to go away instantly is the Exclamation Mark
02-18-2004, 04:51 PM#4
Emekun
sorry, but:

*bump*

I really need this.. *sigh*
02-18-2004, 07:15 PM#5
sc_freek
you could change/create a sphere ability to look like the flag and changed attatchment points and add that to the flag item instead of using special effects...
02-18-2004, 07:17 PM#6
Dalten
If you hide the unit for a couple seconds, would it also Hide the special effect thats active on said unit too?

Sorry I don't have time to test it right now, worth a shot though.