| 02-17-2004, 06:40 PM | #1 |
Honered listeners.. hrm... I'm trying to make a Capture the Flag map, and i got the most figured out. But (there is always a 'but') i got a problem with Speciel effects. When a unit picks up the item that is the flag, with the model 'Banner Human' a trigger creates a Special effect on the overhead of the unit, using the exact same model, in the Doodads category, and sets a variable with the SE. But then when a unit drops the flag or dies, i want the special effect, that is the flag, to disappear imediatly. But (There is always.. err ok)... But it doesnt there is a delay of about 2 seconds before it disappears. Ok i tried a hell lot of things to get this to work, but it wont. I think it has something to do with the model it uses, so i just want to know if theres a way around this problem ? Please reply.. :/ |
| 02-17-2004, 06:43 PM | #2 |
please post your current trigger here so that we may reverse engineer it. |
| 02-17-2004, 06:48 PM | #3 |
Sorry, ill just post my old thread. Hmm i got a really annoying problem with trigger based special effects. I'm making a CTF map, and when an unit picks up the item that is the flag, it makes a speciel effect that is the banner. It all works fine, and i set the variable Blueflag to the effect, but then i want the speciel effect to disappear when a unit dies or drops the flag, and that is where my problem occur. There is a major delay when the special effect is supposed to be destroyed, here i am using: Event - Unit dies - A unit loses an item Condition - Item type of item being manipulated equal to Blue flag Action - Special effect - Destroy Blueflag - Hero - drop item carried by dying unit of type Blue flag from Dying unit And as i mentioned there is a major delay of about 2 seconds before the flag special effect disappear above the head of the dying unit/the unit manipulating item. Anyone knows what causes this ? Thanks ´ PS: Damn i double posted this thread, might want a mod to remove the other one. EDIT: Hmm weird, the only model that seems to go away instantly is the Exclamation Mark |
| 02-18-2004, 04:51 PM | #4 |
sorry, but: *bump* I really need this.. *sigh* |
| 02-18-2004, 07:15 PM | #5 |
you could change/create a sphere ability to look like the flag and changed attatchment points and add that to the flag item instead of using special effects... |
| 02-18-2004, 07:17 PM | #6 |
If you hide the unit for a couple seconds, would it also Hide the special effect thats active on said unit too? Sorry I don't have time to test it right now, worth a shot though. |
