| 10-06-2002, 11:40 PM | #1 |
Guest | Hello. I'm working on some development now, and I'm wondering if anybody's come up with a good way to increase the number of skills, spells or items a hero can have. I know the FPS people have been working on a system that buys units for each different weapon, but I'm wondering if anybody's tried any other options out. Is there a way, say, to add "charisma" to the skill list along with "strength" and "intelligence"? Or is all of that hard-coded? If anybody is making a traditional style RPG with major enhancements like this, I'd be interested in any information you have on increasing spells, skills, or having a more traditional inventory system. |
| 10-07-2002, 08:15 PM | #2 |
Guest | It may be possible to do spells and abilities... Dunno how to do it, buit clicking on a button that leads into a new menu (i.e. click on build and u get a list of buildings) Ne1 know how to do it? |
| 10-09-2002, 02:51 AM | #3 |
If you want to make new stats such as "Charisma" you could just store it as a variable. Then whenever the unit is selected it sends a text message telling the custom stats you've added. You'd need to make triggers so that these extra stats actually do something though. You could also do this to make "skills" like in Ultima Online. |
