| 02-17-2004, 07:31 PM | #1 |
Hi. I don't post often but i finally wanted to start making a map and i understand parts of the editor. My main problem is that when i make a tool tip, im using a hero multi level cripple, in the tool tips how can i make it change using the "<Acri,DataA1,%>" type stuff. after the 1st level it displays zeros for all other numeric values. should i manually put in the new information such as X% or try a <Acri,DataA1,%> type answer? |
| 02-17-2004, 09:57 PM | #2 |
type it in like normal...unless ur computer has a mind of its own emote_sweat |
| 02-17-2004, 10:01 PM | #3 | |
I dont remeber the exact realation, but turn on display raw data. You should be able to see a realation between the values and the code. This way you can make tooltips quickly, especialy hero skills because it will auto ajust the code when you use the Fill in levels tool Quote:
HEZZA would you please stop posting unhelpfull shit? |
| 02-17-2004, 10:05 PM | #4 |
hehe... f u, dont tell me what to do |
| 02-17-2004, 10:09 PM | #5 |
The numbers next to an ability are the first part- the * part below: <A***,xxxx,x)> The * part below is the data where you get it from (like AbilData1): <Axxx,****,x> The * are the modifiers such as converting .1 into 10%. (A % sign) <Axxx, xxxx,*> |
| 02-17-2004, 10:18 PM | #6 |
i think there is a file with all those "modifiers" like Data1 Dur1 etc names, but might i suggest typing the values on your own ??? it takes far less space, and is much quicker...e.g. u set the duration to 35 and wouldn't it be easier to type "|n Lasts 35/45/60 Seconds". rather than "|n Lasts <ACpr,Dur1>/<ACpr,Dur2>/<ACpr,Dur3> seconds" ? :)) |
| 02-17-2004, 10:20 PM | #7 |
but if you are using a hero skill, right click and use the auto fill tool. It will automaticly re-write it with the correct level numbers. 500% easier for a multi-level skill. |
| 02-17-2004, 11:05 PM | #8 |
i think that i know why it isnt working. the auto fill didnt work. i dont think its working because it is based off the original cripple spell and i make a new cripple with many levels, how can i use the <xxxxxx> stuff to make it use my second cripple im trying to look at the raw data but i cant figure out what it is. cripple is Acrip but what is my cripple is it a000:acrip? |
| 02-18-2004, 05:36 AM | #9 |
I'm fairly sure it's not Acrip mate, abilcodes are four letters, always. |
| 02-18-2004, 05:58 AM | #10 |
LegolasArcher explained the parts of the bracketed information (The stuff between the greater than and less than signs), so I'll explain the steps for the extended tooltip stuff... I assume you're using the latest TFT World Editor. - Copy/Paste the Cripple Ability - Change "Stats - Hero Ability" to true - Set "Stats - Levels" to however many levels you want to use. - Press Ctrl+D to display raw data (Rather than the left panel displaying "Cripple", it should now be a 4 character code following by "(Cripple)" - Right-click "Level 1 - Text - Tooltip - Normal - Extended" .. anywhere you see Acri (the 4 character code for the original cripple ability), replace it with the four letter code that now appears in the left-hand side. If this is your first custom ability, it will be A000. If it's the second, you'll see A001, and so on.. .. DataA1, DataB1, DataC1, and Dur1 refer to the corresponding fields in the left pane. By using ctrl+D, you can toggle views to see that DataA1 is the "Level 1 - Data - Movement Speed Reduction" field. So that value, for this ability, will be replaced by that bracket code thingy-ma-bobber. .. As LegolasArcher pointed out, the 3rd paramter, the percent sign(%), tells WC3 to display it as a percent (hence, multiplying the value by 100 when displaying it). This way you'll see something like "75% movement speed reduction" in the tooltip instead of "0.75% movement speed reduction" |
