| 10-07-2002, 01:04 AM | #1 |
Ok, heres my trigger: Events: Unit owned by player 1 dies Unit owned by player 2 dies, (same thing all the way 2 player 8 ) Conditions: Owned of triggering unit not equal to owner of killing unit Actions: Set Golemkills 2 Player Number owner of killing unit = golmkills 2 Player Number owner of killing unit + 1 If Golemkills2 Player Number owner of killing unit greater than or equal to 200, then do Unit, create one yadayada for owner of killing unit at yada yada, else do nothing If Golem kills 2 Player Number owner of killing unit greater than or equal to 200, then do set golemkills2 Player Number owner of killing unit = 0 else do nothing. Ok, now, that seems to work fine, but here is the problem. Sometimes it works.. sometimes it doesnt. Sometimes it creates one at 200 kills, and not one when the next 200 rolls around. Sometimes it creates one at 200, and like 250 next time. Sometimes it does 200 and doesnt even make another one ever.... this is so damn frustrating! Any ideas guys?? Question 2: How the hell do i make it so all players start with chat on all players? Thanks guys! i really appreciate it!!:D |
| 10-07-2002, 02:52 AM | #2 |
I answered this on forums.umsmaps.com when you asked it there:ggani: |
| 10-07-2002, 02:12 PM | #3 |
Maybe you just typed it wrong, but with that condition the trigger will never run. "Owner of killing unit not equal to owner of killing unit" <-- |
| 10-07-2002, 04:45 PM | #4 |
heh, yea, i typed it wrong.. its owner of triggering unit not equal to killing unit.. or maby its vise versa.. i'll look when i get home. |
