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New RPG! Hero Ideas needed!

02-18-2004, 02:50 AM#1
Hiro
I'm making an RPG map sort of like an open RPG.... I am going to be busy on making terrian, triggers, etc and I need 7-8 or more heros. If you want to create a hero for the RPG please fill out something like this:


Name: Jo

Class : Cleric

Appearance: Dont tell me custom stuff i want the size to be as little as possible for this map (Ex. Grom Hellscream)

Attack Type: (No Choas or Hero)

Animation: Your attack art/projectile animation

Defense Type: (No Hero or Divine)

Abilities: You need 4, 3 regular that go to level 5 and one ultimate that goes to level 3. Please tell what they do and stats and stuff like that...

Primary Attribute: blah blah blah

Stats per level : You have 8 points to distribute per level to STR, AGI, and INT

Starting stats: You have 60 points to distribut use them wisely....


If I missed something please feel free to add it. Please dont post no overpowered heros or I will not consider them or tell you to redo them. Your movment speed will be calculated by your armor type (Heavy armor will be slow, unarmored will be fast, etc.). Also if your spells will require triggers either:

A) Give me the triggers needed (you'll get credit)
B) Give me a guidline on how to make them
C) Don't even post abilities that require triggers!!! (preferred)

Most of all BE CREATIVE!!!!!

Oh and also if you want credit for your hero say so and i will do that....
02-18-2004, 03:01 AM#2
Vilkacis
What is everyone makin a RPG now??
02-18-2004, 03:04 AM#3
Hiro
Acutally i was making this last summer and then TFT got screwed up and i had to uninstall and reinstall and i lost my warcraft III disk and when i found it 3 months later and installed them i errr forgot and just found it on my computer a couple of days ago...

But if their are too many now i might just scrap it and do something else because errr i'm not too far along in it...
02-18-2004, 03:13 AM#4
Vilkacis
No, No, DONT QUIT UR IDEAS,
I was just sayin caz i see like 5 RPG's on these forums in the works, just make urs really uber really fast and steal all thier ideas, that way it comes out before thiers and u can say they took YOUR ideas...LOL...ima genius now arnt i?
02-18-2004, 03:15 AM#5
Hiro
LOL thats a great idea and i was just joking about scrapping it :p Well i need hero ideas though I am gonna start the terrain tomarrow after school.
02-18-2004, 03:16 AM#6
Shimrra
Unless they posted their ideas first, of course... Anyway, if you make a cleric, you should probably give him holy\healing magic. Look to Neverwinter Nights or Baldur's Gate if you have them, as they have quite a few clerical spells you could use.
02-18-2004, 03:17 AM#7
Vilkacis
Browse threw all existing RPG map threads, that should cover bout 15 heros...hehe...
02-18-2004, 03:17 AM#8
Hiro
lol I was actually asking other people to post ideas... Maybe i should reword it....

Vilkacis hmmm thats a good idea!
02-18-2004, 03:38 AM#9
Shimrra
Name: Lord Hargon

Class : Shadow Mage

Appearance: Blood Mage (Tinted Black)

Attack Type: Magic or Piercing

Animation: Destroyer

Defense Type: Heavy

Abilities:
1) Finger of Death - Does damage to a target unit, damage increases with level

2) Summon Shadow - Summons a shadow that will fight and cast spells by the Hero's side (abilities increase with level, will be covered below)

3) Animate Dead - Permanently animates several nearby units (NOT invulnerable), number of units increase with level, maximum of 10 units raised

4) Time Stop - stops time for a small period for everyone except the caster

Primary Attribute: Intelligence

Stats per level:
STR: 2.5
INT: 4
AGL: 1.5
Starting stats:
STR: 20
INT: 24
AGL: 16

The Shadow
Model: Voidwalker (Tinted Black)
Attack: Destroyer
Helth\Mana increases with level

Abilities:
Level 1
Spectral Sight: Reveals nearby invisible units
Chill Touch: 40% to stun target
Level 2
Spectral Sight: Reveals nearby invisible units
Chill Touch: 40% to stun target
Mind Rot: Drains all the target's mana and does damage equal to the mana drained
Level 3
Spectral Sight: Reveals nearby invisible units
Chill Touch: 40% to stun target
Mind Rot: Drains all the target's mana and does damage equal to the mana drained
Invisibility: The shadow is invisible unless attacking, moving, or casting spells
Level 4
Spectral Sight: Reveals nearby invisible units
Chill Touch: 40% to stun target
Mind Rot: Drains all the target's mana and does damage equal to the mana drained
Invisibility: The shadow is invisible unless attacking, moving, or casting spells
Teleport: The shadow can teleport to any explored area of the map
Level 5
Spectral Sight: Reveals nearby invisible units
Chill Touch: 40% to stun target
Mind Rot: Drains all the target's mana and does damage equal to the mana drained
Invisibility: The shadow is invisible unless attacking, moving, or casting spells
Teleport: The shadow can teleport to any explored area of the map
Combustion: The target enemy unit is reduced to 25% of it's current hit points
Shadowbolt - Fires a shadowy bolt that deals damage to a target enemy unit
02-18-2004, 04:01 AM#10
Hiro
Quote:
3) Animate Dead - Permanently animates several nearby units (NOT invulnerable), number of units increase with level, maximum of 10 units raised


Thats the only problem... Corpses have to stay in tact so that the units will respawn or i will use it if i can make a trigger way around it. but other than that hes in :D
02-18-2004, 04:36 AM#11
Hunter0000
If you set the duration to 0 they dont have a life-bar.

That solves that problem yes?
Name-Whatever
Model-Infernal
Class-Infernal Lord
Intel

Rain of Fire - Target area gests bombarded my meatores. They do 25+10 dmg per level and it lasts for 10+2 per level.

Re-amimate- Revives the Infernal Lord with partial HP unpon death, cooldown 240. 10+5% HP per level.

Soul Trap - Places an inative golem(unburning one) on the field, if a non-hero unit comes near it(not undead or mech) it sucks its soul out (goes nuetral hostile, or dies, you choose) and becomes an infernal. Quality of infernal goes up with level.

Ultiment, Infernal Construction(channel) - The ground around the Infernal Lord igntites with unnatural fire, doing 30 dmg/sec to enemies on it. When an enemy in the radius dies, its soul is trapped within the Infernal Lord temporalily. When the spell is done, or stops, the flames gather nest to the Lord, and depending on the # of souls gathered it will make an infernal varied in power.

STATS
*per lvl's*
intel. + 4
str. + 3
agil. + 1

*starting*
intel. - 30
str. - 20
agil. 10

ATTACK
should have a slow-firing, powerfull( and maybe AOE) spell projectile, a flaming rock of some sort(demon hunter projectile maybe?)
ARMOR
fortified, or heavy(if fort is not allowed)
02-18-2004, 09:20 AM#12
sgtteflon
Thats a very sweet hero idea. Sorry I didnt add anything constructive, but I liked it. Maybe a little overpowered, however.
02-18-2004, 04:00 PM#13
Vilkacis
Heres a Idea of ME for a secret character for my map

Vilkacis

Werewolf

Model:During the day its a model of a Footman, At night it morphs to a big black wolf.

Prim. Attribute:Agility

Skills

Frenzy-Base it off berzerk

Burning Fury-Increases Attack speed and Movment speed of the Vilkacis(endurance aura) Model is that Vampiric Potion thingy

Criticle Strike-You should know whwat this is...

ULTIMATE: Lunar Cry-This can only be cast at night while the Vilkacis is in werewolf form, First it makes the screen all dark then in centeres the camera on the vilkacis then Starfall happens, A really UBer Starfall like 70 damage per star, the duration is shorter though and the cooldown is equal to one day, (so he can cast it again the next screen real dark, night) I have no idea how to trigger this but it would be really realy kickass if it worked.
02-18-2004, 06:32 PM#14
Zazzadar
Name: Triam

Class: Astromancer

Appearance: Medihv

Attack Type: Magic

Animation: Not too sure (fragmentation shards looks nice)

Defense Type: Unarmoured

Abilities:
1: Astral Spells: This ability is based of the item ability Spell Book. If you make spell book a hero ability and give it more then 1 level (5 in your case) you can choose what abilities are available at each level. Don't worry just make a spell book skill 5 levels hero ability and you'll see what i mean.

2: Star Healing: Chain healing basically but set for five levels.

3: Solar Flare: A modification of firebolt which does alot more damge no stun but cost alot more mana.

4 ULT: Cosmic Channeling: Starfall with three level however add in loads of special effects with the trigger unit cast ability.

Primary Attribute: Intellegence

Stats per level : STR - 2
AGI - 2.5
INT - 3.5

Starting stats: STR - 14
AGI - 17
INt - 29
02-18-2004, 06:49 PM#15
Lord Evilblobs
This remids me of MY map, a lot.