| 02-18-2004, 02:50 AM | #1 |
I'm making an RPG map sort of like an open RPG.... I am going to be busy on making terrian, triggers, etc and I need 7-8 or more heros. If you want to create a hero for the RPG please fill out something like this: Name: Jo Class : Cleric Appearance: Dont tell me custom stuff i want the size to be as little as possible for this map (Ex. Grom Hellscream) Attack Type: (No Choas or Hero) Animation: Your attack art/projectile animation Defense Type: (No Hero or Divine) Abilities: You need 4, 3 regular that go to level 5 and one ultimate that goes to level 3. Please tell what they do and stats and stuff like that... Primary Attribute: blah blah blah Stats per level : You have 8 points to distribute per level to STR, AGI, and INT Starting stats: You have 60 points to distribut use them wisely.... If I missed something please feel free to add it. Please dont post no overpowered heros or I will not consider them or tell you to redo them. Your movment speed will be calculated by your armor type (Heavy armor will be slow, unarmored will be fast, etc.). Also if your spells will require triggers either: A) Give me the triggers needed (you'll get credit) B) Give me a guidline on how to make them C) Don't even post abilities that require triggers!!! (preferred) Most of all BE CREATIVE!!!!! Oh and also if you want credit for your hero say so and i will do that.... |
| 02-18-2004, 03:01 AM | #2 |
What is everyone makin a RPG now?? |
| 02-18-2004, 03:04 AM | #3 |
Acutally i was making this last summer and then TFT got screwed up and i had to uninstall and reinstall and i lost my warcraft III disk and when i found it 3 months later and installed them i errr forgot and just found it on my computer a couple of days ago... But if their are too many now i might just scrap it and do something else because errr i'm not too far along in it... |
| 02-18-2004, 03:13 AM | #4 |
No, No, DONT QUIT UR IDEAS, I was just sayin caz i see like 5 RPG's on these forums in the works, just make urs really uber really fast and steal all thier ideas, that way it comes out before thiers and u can say they took YOUR ideas...LOL...ima genius now arnt i? |
| 02-18-2004, 03:15 AM | #5 |
LOL thats a great idea and i was just joking about scrapping it :p Well i need hero ideas though I am gonna start the terrain tomarrow after school. |
| 02-18-2004, 03:16 AM | #6 |
Unless they posted their ideas first, of course... Anyway, if you make a cleric, you should probably give him holy\healing magic. Look to Neverwinter Nights or Baldur's Gate if you have them, as they have quite a few clerical spells you could use. |
| 02-18-2004, 03:17 AM | #7 |
Browse threw all existing RPG map threads, that should cover bout 15 heros...hehe... |
| 02-18-2004, 03:17 AM | #8 |
lol I was actually asking other people to post ideas... Maybe i should reword it.... Vilkacis hmmm thats a good idea! |
| 02-18-2004, 03:38 AM | #9 |
Name: Lord Hargon Class : Shadow Mage Appearance: Blood Mage (Tinted Black) Attack Type: Magic or Piercing Animation: Destroyer Defense Type: Heavy Abilities: 1) Finger of Death - Does damage to a target unit, damage increases with level 2) Summon Shadow - Summons a shadow that will fight and cast spells by the Hero's side (abilities increase with level, will be covered below) 3) Animate Dead - Permanently animates several nearby units (NOT invulnerable), number of units increase with level, maximum of 10 units raised 4) Time Stop - stops time for a small period for everyone except the caster Primary Attribute: Intelligence Stats per level: STR: 2.5 INT: 4 AGL: 1.5 Starting stats: STR: 20 INT: 24 AGL: 16 The Shadow Model: Voidwalker (Tinted Black) Attack: Destroyer Helth\Mana increases with level Abilities: Level 1 Spectral Sight: Reveals nearby invisible units Chill Touch: 40% to stun target Level 2 Spectral Sight: Reveals nearby invisible units Chill Touch: 40% to stun target Mind Rot: Drains all the target's mana and does damage equal to the mana drained Level 3 Spectral Sight: Reveals nearby invisible units Chill Touch: 40% to stun target Mind Rot: Drains all the target's mana and does damage equal to the mana drained Invisibility: The shadow is invisible unless attacking, moving, or casting spells Level 4 Spectral Sight: Reveals nearby invisible units Chill Touch: 40% to stun target Mind Rot: Drains all the target's mana and does damage equal to the mana drained Invisibility: The shadow is invisible unless attacking, moving, or casting spells Teleport: The shadow can teleport to any explored area of the map Level 5 Spectral Sight: Reveals nearby invisible units Chill Touch: 40% to stun target Mind Rot: Drains all the target's mana and does damage equal to the mana drained Invisibility: The shadow is invisible unless attacking, moving, or casting spells Teleport: The shadow can teleport to any explored area of the map Combustion: The target enemy unit is reduced to 25% of it's current hit points Shadowbolt - Fires a shadowy bolt that deals damage to a target enemy unit |
| 02-18-2004, 04:01 AM | #10 | |
Quote:
Thats the only problem... Corpses have to stay in tact so that the units will respawn or i will use it if i can make a trigger way around it. but other than that hes in :D |
| 02-18-2004, 04:36 AM | #11 |
If you set the duration to 0 they dont have a life-bar. That solves that problem yes? Name-Whatever Model-Infernal Class-Infernal Lord Intel Rain of Fire - Target area gests bombarded my meatores. They do 25+10 dmg per level and it lasts for 10+2 per level. Re-amimate- Revives the Infernal Lord with partial HP unpon death, cooldown 240. 10+5% HP per level. Soul Trap - Places an inative golem(unburning one) on the field, if a non-hero unit comes near it(not undead or mech) it sucks its soul out (goes nuetral hostile, or dies, you choose) and becomes an infernal. Quality of infernal goes up with level. Ultiment, Infernal Construction(channel) - The ground around the Infernal Lord igntites with unnatural fire, doing 30 dmg/sec to enemies on it. When an enemy in the radius dies, its soul is trapped within the Infernal Lord temporalily. When the spell is done, or stops, the flames gather nest to the Lord, and depending on the # of souls gathered it will make an infernal varied in power. STATS *per lvl's* intel. + 4 str. + 3 agil. + 1 *starting* intel. - 30 str. - 20 agil. 10 ATTACK should have a slow-firing, powerfull( and maybe AOE) spell projectile, a flaming rock of some sort(demon hunter projectile maybe?) ARMOR fortified, or heavy(if fort is not allowed) |
| 02-18-2004, 09:20 AM | #12 |
Thats a very sweet hero idea. Sorry I didnt add anything constructive, but I liked it. Maybe a little overpowered, however. |
| 02-18-2004, 04:00 PM | #13 |
Heres a Idea of ME for a secret character for my map Vilkacis Werewolf Model:During the day its a model of a Footman, At night it morphs to a big black wolf. Prim. Attribute:Agility Skills Frenzy-Base it off berzerk Burning Fury-Increases Attack speed and Movment speed of the Vilkacis(endurance aura) Model is that Vampiric Potion thingy Criticle Strike-You should know whwat this is... ULTIMATE: Lunar Cry-This can only be cast at night while the Vilkacis is in werewolf form, First it makes the screen all dark then in centeres the camera on the vilkacis then Starfall happens, A really UBer Starfall like 70 damage per star, the duration is shorter though and the cooldown is equal to one day, (so he can cast it again the next screen real dark, night) I have no idea how to trigger this but it would be really realy kickass if it worked. |
| 02-18-2004, 06:32 PM | #14 |
Name: Triam Class: Astromancer Appearance: Medihv Attack Type: Magic Animation: Not too sure (fragmentation shards looks nice) Defense Type: Unarmoured Abilities: 1: Astral Spells: This ability is based of the item ability Spell Book. If you make spell book a hero ability and give it more then 1 level (5 in your case) you can choose what abilities are available at each level. Don't worry just make a spell book skill 5 levels hero ability and you'll see what i mean. 2: Star Healing: Chain healing basically but set for five levels. 3: Solar Flare: A modification of firebolt which does alot more damge no stun but cost alot more mana. 4 ULT: Cosmic Channeling: Starfall with three level however add in loads of special effects with the trigger unit cast ability. Primary Attribute: Intellegence Stats per level : STR - 2 AGI - 2.5 INT - 3.5 Starting stats: STR - 14 AGI - 17 INt - 29 |
| 02-18-2004, 06:49 PM | #15 |
This remids me of MY map, a lot. |
