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Can you link two spells in triggers like this? (read on..)

02-18-2004, 03:27 AM#1
Huh
Can I make a spell based from blink, and make it so after the hero blinks to the target location, he automatically goes into another ability (channeled ability based from stampede)? If you've played ToB you are prob. familar with Leto on the allies. He has a blink type skill, and an ultimate based from stapede called The Golden Path. I'm doing something fairly similar, except I want to make it when my hero chooses the point of his spell (the dummy spell will prob. be based from blink), he blinks forward, disappears, and begins channeling the goldenpath-ish ability.

Problem I'm running into is I dont know which event to use in order to detect when the hero has actually blinked. I thought it would be "finishes casting an ability" but I'm pretty sure that would just fire the trigger the second I used the blink spell (since it has a 0 casting time). Any idea how I could pull this off?
02-18-2004, 03:29 AM#2
Vilkacis
channel the blink over 1 second? so when the blinked unit gets there teh other spell is being fired?
02-18-2004, 03:31 AM#3
Huh
Hmm thats an interesting idea, wonder if it will work.. lemme try something like that and see what happens, ok. In the mean time, if anyone else has ideas plz post em :)

Wait a sec.. I don't believe blink is even a channeled spell, how in the heck could I make this work. Maybe remake the blink spell based off of Channel? Sorry I'm not the most advanced spell maker out there...
02-18-2004, 03:36 AM#4
Vilkacis
hmmm....How bout when blink gets fired makea trigger make a dumby caster u know invisible and shit at target location of the unit goes then fire the spell from there?
Sorry dont have WE open...Not plannin on openin tonight caz i will start to finish my map and not sleep...god i hate school...
02-18-2004, 03:43 AM#5
Huh
thats not a bad idea... think ill try using a hidden flying sheep that fires the spell. ive seen it done before with other spells ^_^
02-18-2004, 03:44 AM#6
Vilkacis
/me is teh 1337 PwNzEr 8))
02-18-2004, 04:28 AM#7
Hunter0000
WHy not simply make it a unit ability, then when blink is cast, give it to the caster and order him to use it. When the spell is finished, remove the ability.

This way you don't need a dummy.
02-18-2004, 04:36 AM#8
Huh
Ok I think I can get it to work but I have another problem. If the abilty im using is built off of blink (the hero ability with the tooltips etc), which event would I use to fire the trigger? I tried "a unit finishes casting an ability" but nothing happened...
02-18-2004, 04:41 AM#9
Hunter0000
Code:
Events
    Unit - A unit Begins casting an ability


That should work, just make sure the cast time is 0, and if that doesnt work, try setting a .25 second wait before the order.
02-18-2004, 10:21 AM#10
jardragon901
is this what you wanted?
02-21-2004, 05:33 AM#11
jardragon901
I'm glad I'm just ignored, this skill is exactly what he wanted :(.
02-21-2004, 08:10 AM#12
Anitarf
A unit begins casting an ability has problems as casting of the ability can be interrupted (unless the casting time is 0, but that is not cool :) ), so use "unit starts the effect of an ability" instead.
02-21-2004, 08:37 PM#13
Huh
sorry lol. i finished that ability 2 days ago :P. managed to figure it out on my own. but ill take a look at what you did and see how mine compares ^_^.

-huh