That tutorial was on multiboards, not leaderboards.
Anyhoo... if you'll kindly direct yourself to Leaderboard - Change Player Value, you'll see that you can set the value of a player on the leadboard as any darn thing you'd like.
For this instance, I'll suggest for you the following line of code and let your imagination run wild from there:
Change the value for Player 1 (Red) in (Last created leaderboard) to (Integer((Life of (TheMagicalUnit))))
TheMagicalUnit, of course, is a variable. If this unit is already placed on the map, then you can click to assign it. Otherwise, I'd suggest using a unit group and finding the proper unit-type owned by the proper player in order to assign some sort of variable to keep track of the unit.
All in all, if any of the above cannot be found in your world editor -- then, no, you can't do this with RoC =P |