| 02-18-2004, 04:12 AM | #1 |
I made a map where the hero commands an army of Ancient protectors. When the Ancient protectors kill something, my Hero wont get experiance. I still want them to act just like Ancient protectors, and I still want them to have their root ability. This meens that half the time, they really will be towers. Since the army my hero is commanding is towers, how can I fix it so that the hero gets experiance? |
| 02-18-2004, 09:15 AM | #2 |
guess I answered my own question. I found that the Ancient protector was a structure, so if I took that away, then the ancient protector wouldn't steal experiance from my hero. Still behaves exactly the same. |
| 02-18-2004, 06:13 PM | #3 |
Easily go to "Advanced" then "Gameplay Constants" and activate the field "Use Custom Gameplay Constants" and look for the field "Hero XP - Building Kills grant XP", change it to "True" and your heroes will get Exp from all kills by buildings! I hope I helped:D |
| 02-19-2004, 05:02 AM | #4 |
Wow, I have to say that's awesome! I was going to suggest some complex trigger functions. |
