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This Is Soo Anoying, Plz Help!!!

02-18-2004, 02:02 PM#1
Archimonde_lich
ok, evry time i make an amazing model and put great animations on it, i bring it into warcraft and the model doesnt show.
ive done the same exact thing to some models and it ends up working, how come the good ones never work
emote_confused
02-18-2004, 03:58 PM#2
Cookie
Do you use the art tools by blizzard on 3d studio max? =P
02-18-2004, 07:27 PM#3
stuffkikker
Ok, this is something I did wrong myself, so make sure you got this right:
when imporing a model, the path of the model is not really important (usually it's put in "warcraft3imported" or something). Just leave it there (just make sure you use this path when putting your model in a custom unit).
But when you import your skin (which must be done seperatly using the same import manager), make sure you remove the path!!
Then, save your map, close the worldeditor,
reopen it (it needs to load your skin for it to show), and your model should show up just fine.
Make sure you import every blp (you know, conversions of the tga-pictures you used) that arttools generates when exporting your model from 3dmax, and remove the default path for each of them. Again; this won't be necessary for your models. Just leave those in whatever pathing you want.
02-19-2004, 06:19 AM#4
Archimonde_lich
NO I DONT
and how come when i put in the mdl a animation wich is called open, it doesnt work when i try play units open animtaion
02-19-2004, 03:15 PM#5
Cookie
use it then and get 3d studio max 5, Dex is possible but it requires alot of work to make it right (like texture fixing etc)
02-19-2004, 03:29 PM#6
megaerathia
Quote:
Originally posted by Justianes
use it then and get 3d studio max 5, Dex is possible but it requires alot of work to make it right (like texture fixing etc)


DO you putted something like this:

Code:
Anim "Open" {
Interval { 333, 2333 },
MinimumExtent { -88.7641, -46.4362, 1.96088 },
MaximumExtent { 80.4159, 40.2771, 172.174 },
BoundsRadius 110.315,
}


Or it is the texture

Code:
Textures 1 {
	Bitmap {
		Image "<Put image code here.... EX:Textures\Megaerathia.blp>",
	}
}