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Timer Help... I know, I know...

02-18-2004, 09:50 PM#1
volatile
My question is, when you start a timer and everything is hunky dory, how do you make the timer display to just 1 player? Here's my trig.

Countdown Timer Setup
Events
Unit - A unit Dies
Conditions
(Owner of (Dying unit)) Equal to Player 2 (Blue)
((Dying unit) is Summoned) Equal to False
((Dying unit) is an illusion) Equal to False
((Dying unit) is A Hero) Equal to True
Actions
Countdown Timer - Start (Create a timer that is One-shot, of duration ((Real((Hero level of (Dying unit)))) x 10.00)) as a One-shot timer that will expire in ((Real((Hero level of (Dying unit)))) x 10.00) seconds
Countdown Timer - Create a timer window for (Last started timer) with title Respawn Time
Countdown Timer - Change the title of (Last created timer window) to Hero Wait...
Countdown Timer - Show (Last created timer window) for (Owner of (Dying unit))
Set PlayerTimer[0] = (Last created timer window)
Wait ((Real((Hero level of (Dying unit)))) x 10.00) game-time seconds
Countdown Timer - Hide PlayerTimer[0] for (Owner of (Dying unit))