HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

First Skin: Skeletal Wyrm

02-19-2004, 06:12 AM#1
kingdiewalls
well, this is my first skin :foot:

all freehand, never skinned before, but ive done some 2d sprites in MSpaint. Skin done in photoshop, please rate :foot:

the teamcolor still shows although i colored over it :bgrun: dunno why
02-19-2004, 06:14 AM#2
kuramaRoze
Ha, you finally decided to post foo!
(its painfully obvious, if you are reading this, that we are friends :foot: )

Very good for a first skin, but the face meeds a tad more detail, and the legs need some work :foot:
02-19-2004, 06:21 AM#3
Alfred
Quote:
Originally posted by kingdiewalls
well, this is my first skin :foot:

all freehand, never skinned before, but ive done some 2d sprites in MSpaint. Skin done in photoshop, please rate :foot:

the teamcolor still shows although i colored over it :bgrun: dunno why


well looks good for the first, and its free-hand, guess what? i used to do sprites for rpgmaker for psx, and its not using mouse but psx cotroller ^_^... btw yer wasting yer time there is a frost wyrm in wc3 ^^
02-19-2004, 06:46 PM#4
kingdiewalls
thanks for the oppinions but i didnt want frost :mtk:
02-19-2004, 07:18 PM#5
GoblinZzz
Good for a first, more textures would make it better.

And the team color, it´s the "alpha channels".
Selections that are saved into the picture file.
You can load em at selections menu.

Anyway, it´s either that selected areas show up as team color or invisible if no team color is fitted onto the model there.
Or, that the DESELECTED areas are invisible/team color.

Anyway, simple method of getting rid of em is:

-Find an area with team color showing up.
-Load alpha1 from selections.
-Select "Add to selection" and select an area inside the team color area.

If the look of the selection changes, you know that the alpha/invis areas are deselected, if it doesn´t change, then the selected areas are team color.
02-19-2004, 07:33 PM#6
ppierce
Nice job for first skin mine would make you collapse. Though it looks sorta of plain and if it is a skeleton it wouldn't be gray.

Though there is one thing I dont understand. Why do people post the blp if they dont want people to steal it?
02-19-2004, 08:24 PM#7
kuramaRoze
just noticed, you should lighten the body a bit, to the head's brightness :foot:
02-20-2004, 12:49 AM#8
kingdiewalls
yea i wanted to lighten the body but sumbody didnt want me to
02-20-2004, 06:28 AM#9
kuramaRoze
I feel that sarcasm is directed at me *rolls his eyes*
02-20-2004, 06:48 AM#10
kingdiewalls
Quote:
Originally posted by kuramaRoze
I feel that sarcasm is directed at me *rolls his eyes*


yes that sarcasm was directed at you *stares at kuramaroze*
02-20-2004, 07:05 AM#11
Alfred
Quote:
Originally posted by TrollZzz
Good for a first, more textures would make it better.

And the team color, it´s the "alpha channels".
Selections that are saved into the picture file.
You can load em at selections menu.

Anyway, it´s either that selected areas show up as team color or invisible if no team color is fitted onto the model there.
Or, that the DESELECTED areas are invisible/team color.

Anyway, simple method of getting rid of em is:

-Find an area with team color showing up.
-Load alpha1 from selections.
-Select "Add to selection" and select an area inside the team color area.

If the look of the selection changes, you know that the alpha/invis areas are deselected, if it doesn´t change, then the selected areas are team color.


team color can only be removed by mdl... and team color can be added to other meshes too
02-20-2004, 07:09 AM#12
kingdiewalls
wow im gunna need help with the team color its just to complex but eventualy it should look good after i lighten everything and get the team color changed
02-20-2004, 04:45 PM#13
kuramaRoze
You can try to create some pads on the team color, and shade it a bit, then wrap some straps around the leg, its woth a shot :foot: