| 02-19-2004, 09:20 PM | #1 |
K Exported the bear from the Extra Mak'Nathal campaing screen that comes with TFT, Well It Has No Animations And I'm Having Trouble Getting Misha's Animations To Work On It. Can Someone PLease Explain How To Do This. It WOuld Really Help. |
| 02-21-2004, 04:38 AM | #2 |
Please! |
| 02-23-2004, 03:50 PM | #3 |
Cripes dude! I really have no clue there, sorry man. I did try something similier with trying to add medivh's animations into a dragon's mdl file that i had made for a wraith rider, and can tell you after many days of experimenting this is an absolute nightmare to do. What i had done is import all the bones, helpers etc from medivhs file, added them into the dragons along with all medivhs geosets and things and remapped all the object id's so they all macthed up, i then re-mapped all the dragons and medivh's helpers and bones to the new objectid numbers with limited and bizzaire results. Ultimatly its extremly time-consuming and makes u go blind looking at endless streams of numbers. Success is also highly limited and u ahve to experiment for hours just to get anywhere...... God help if u mis-number one of the onjectid's... start again time.. emote_sweat If our wondering, i did successfully get the dragon to animate properly with all the new bones and things added in, but medivh's animations were at best.....odd. |
| 02-23-2004, 07:15 PM | #4 |
Yea, but I bear model has no animation so it should be easy to copy them over and nothing to replace, The only thign is that every time I try this it screwes up. Also the bear has to meshes for teamcolor and tranparent will the exported bear only has 1 mesh so do I have to split it up and make it to meshes??? or is there a way to combine matricies? |
| 02-23-2004, 07:21 PM | #5 |
hmmmm.......if you copy the animation/bone/helper data from misha into it and align up all the matrices in the geosets that should work... What u have to look it is how many geosets misha is and how many this new bear is and how misha's animations are linked to its geoset's then attempt to map it to the new bear, altho i aint ever tried lookin at the models from the cinematic menus so it might be different.. I'm not sure :bgrun: |
| 02-23-2004, 07:27 PM | #6 |
The Bear is being used in WOW I found out a course new animations. Its not to high poly at all on like 500 mayb e higher. I really don't know any thing about animations in mdl and I can't really animate models. |
| 02-23-2004, 07:37 PM | #7 |
Ive only got into modelling in the last week, but i can geoset merge and understand most of whats going on in .mdl files ive done lots of experimenting regarding splicing animations from one unit into another and it really aint easy, the models pretty much have to match up (like 2 humans for example) re-mapping two bears should be possible, lemme have athink bout that one. |
| 02-23-2004, 07:44 PM | #8 |
He has no bones. |
| 02-23-2004, 08:00 PM | #9 |
lol bit of comedy bear things here Ive got it looking like its humping on "Walk swim" that alone is worth checkin out, Dude ive pathed in the animations from a bear but the only way to get them accurate is by mucho mega amounts of experimenting with the bone coordinates and things (i think!) It really is just trail and error from here on in old buddy, and its a vast amount of effort im afraid. |
| 02-23-2004, 08:03 PM | #10 |
lol bit of comedy bear things here Ive got it looking like its humping on "Walk swim" that alone is worth checkin out, Dude ive pathed in the animations from a bear but the only way to get them accurate is by mucho mega amounts of experimenting with the bone coordinates and things (i think!) It really is just trail and error from here on in old buddy, and its a vast amount of effort im afraid. Oh, i got the teeth plugged in at least now. With some patience i dont doubt u could get it to walk etc but the big problem is, this bera is only 2 meshes, with the 1st one beign the teeth whereas the bears animations being used here are 2 completly different meshes (legs head stuff-back) compared to (teeth- body) Anyhow... only way ure gonna get it going is to play around with it. 0_o |
| 02-23-2004, 08:16 PM | #11 |
yea The theeth animations I can jsut stick on the head bone. Thats I just copied over it to and mine looks jsut like yours. :ggani: :ggani: :ggani: |
| 02-23-2004, 08:37 PM | #12 |
look on the bright side, u could have an excellent scene of a humping bear in the bushes on your maps. lol :ggani: |
| 02-23-2004, 09:54 PM | #13 |
LOL the only problem is it locks up ingame. or is it just me. |
| 02-24-2004, 12:16 AM | #14 |
The problem is that the model has no bones. I know one way of fixing this (an other Idea). Is to import the model into Gmax and then save import with the bear model with screwed animations erase the bones and meshes I don't need. then merge the files. Then set up bones then export and replace the animations to the original. Long, Hard, and time consuming. [edit] Or Maybe I can try to export the orginal bones and replace animations. |
