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carry points from map to map

02-19-2004, 09:58 PM#1
-={tWiStÄr}=-
firstly, i will give credit where credit is due.
The idea came from the Dark Deeds map by weevilman with the ddscores.
now... ill tell you what i have so far encryption-wise. also right now, your getting the full code, it will be very simple for you to hack if you want... but here goes.
#1 thing it does it makes sure you have the right name, so twister cant use twistars code
I do this with thier names scrambled through the code like, the r may be the 3rd thing or something. if they do sometime figure out what digit position = what number position they would have to decode my special alphabet which i have grand ideas for, like well stuff.
#2 on the subject of the alphabet...
theres 26 letters in the alphabet right? well that means if i use a=1 b=2 eventually i will have double digits. until i find a way to compress this, it will stand with a = 01 and j = 10 (it will be using my scrampled alphabet of course) I think my best idea on the letters is thier enhancers. so lets say my name is tWiStAr, my code would read as t enhanced with a 1 for lower case, a w encanced with a 2 for Capital. and possibly even for numbers 6 enhanced with a 2 would be a shift-6 or a ^... but i dont think you can use those characters.
another compression problem i think i will run into will be long names, so far my idea is figure out just how long a b.net name can be and make that the max. what i will do is take a 6 letter name, and when in my code it would be 12 digits right, enhancers and all. then there will be empty space so i will either stop the code here or i will fill the rest in with random digits. next i will have maybe 5 spots for numbers, but i will probably only be using about 3 at most, so that can shift around the code.
edit: oops hit enter
I will also have probably 2-3 patterns because if you play it 5 times and the spots representing your name repeat over and over, you would know how to insert your name into someone elses code and get thier points.
I think thats about it. what i need help on is mostly compression. because I think names can be over 10 chars... and with enhancers and all that 20 digits, plus 5 digits for the actual numbers, 25 plus... im going to have like 6-7 empty digits to throw them off... thats over 30 digit codes 0_o which is a lot. im thinking 15 tops. now i could use a game cache, but if they ever got a hold of the actual cache...
so... that was long... phew :mtk:
02-20-2004, 12:25 AM#2
BladeBurner
lol yea good idea lil long winded mind... be sure to protect it in editor so no one can load it and crack ur code.
02-20-2004, 12:32 AM#3
-={tWiStÄr}=-
ya definitly protect :D I think it will work fine except for length. im tempted to use game cache because then the code can be absolutly meaningless, like you wouldnt even need it.. :bgrun: it would just check the cache... but cache can be hacked easier then code, just find it, and change a number and BANG instant extra points