| 02-20-2004, 11:51 PM | #1 |
I'm making a AOS kind map and i need help to make a spawning system like TOB, i got 5 spawnings spot, 5 differents units and and i want they all are indepent like in TOB. Can you give me some idea to make it work well, cos i'm trying to make it but it always bugs, I will work a lot on it to find a good way. Thx |
| 02-20-2004, 11:55 PM | #2 |
Periodic event, Use variables as the units set em at initalization, for instance Every 10 seconds spawn Varible1 (footmen?) Order last spawned unit to attakc move to target area, somthin along the lines of this, u get the general picture? or u need me to write the code? |
| 02-20-2004, 11:55 PM | #3 |
I know about triggers, but nt Battle.net abbreviations... What's TOB? AOS is Aeons of Strife, right? |
| 02-20-2004, 11:57 PM | #4 |
TOB is Tides Of Blood, AOS is like a map where ur a hero and u have other teammates that are heros, and spawned units, u make a push on the enemys base, who also have heros and units...like in TIdes of blood...come to htink of it wats AOS mean? |
| 02-20-2004, 11:58 PM | #5 |
AOS is Aeons of Strife, I believe (I played one a long, long time ago...) |
| 02-21-2004, 12:00 AM | #6 |
Hmm...O well, i know what it means, You ever play spellcraft? They got a new mode Strife mode...Its preety fun, all u do is get Brill aura and AOE spells, and u win...Kinda to easy though...unless you have people askin you where to get spells...Did we help this dude at all??? |
| 02-21-2004, 12:15 AM | #7 |
Do you take care about the 5 different spawn location and 5 different units types and each spawn location get independent units type quantity. I don't know if you understand the complexity of this systems, but if you can help i will be so happy to make it work. I finally completed my death/reviving systems and it work really well ... he he. Thank you! |
| 02-21-2004, 12:22 AM | #8 |
Diffrent Variables for each unit, Diffrent Triggers for Each Spawn location, HEres a example u need these Variables Varible1-Unit Varible2-Unit Varible3-Unit Varible4-Unit...Etc... OK Now for the triggers Initialization, Set ur variables here Event-Map Initialization Action- Set Varible1=Footmen Set Varible2=Knight Set Varible3=Priest ...Etc... Now for the actually spawn triggers... Do a periodic event, first the Top spawn location Event-Every 10 Seconds Actions- Spawn 2 (varible 1) Spawn 2 (varible 2) Etc.... Then add all those to a unit group varible... Trigger 2 you need to attack move the last created unit group to Region 2 or watever...Do you get it now? Do a diffrent Trigger/Varibles for each spawn point. |
| 02-21-2004, 12:47 AM | #9 |
Can you make me one, i'm not sure to understand something. Thank you. |
| 02-24-2004, 12:24 AM | #10 |
I tried to use the hivermind spawn system but I bugged it when i tried to make it work in my map... Someone can help me about any spawn system, I try to make it work but without success. Thank you for considering me. |
| 02-24-2004, 12:32 AM | #11 |
Aeon of Strife was a StarCraft map (One of my favorite SC maps). Then Warcraft started to make them more into mainstream and they have been named after it. |
