| 02-21-2004, 05:52 PM | #1 |
Im really sorry for all my n00b questions :( But i need to know how to set complete terrain fog, i look in triggers, map properties and everywhere but i can't seem to find it :( Plz tell me were to find it and don't ignore the question just cuz its n00bish .. heh.. :?? |
| 02-21-2004, 05:56 PM | #2 |
Action - Create Weather Effect Action - Enable Weather Effect Is that what your looking for? |
| 02-21-2004, 06:02 PM | #3 |
no unfortunatley not, i want to create fog (or whats it now called) over the minimap and map so you see: The area around you, and you DONT see: The area thats unexplored. i mean an trigger that creates fog/darkness over the map parts that unexplored both on the minimap and on the playable map.. hehe, test an campaign like "CotH" and look at the minimap, then you'll see what i mean.. (heh, as you see im not good at explaining in english) |
| 02-21-2004, 06:05 PM | #4 |
Oooohhh, I see. My mistake, you meant the fog of war. Lemme take a look. I seem to recall an "enable black mask function" or some such that might have been what you need. EDIT: Ok, wehat you need is in the Visibility category. You want to create a visibility modifier of type "black mask" in whatever area your trying to black out, or the entire map, or whatever. Then, simply enable it. |
| 02-21-2004, 06:11 PM | #5 | |
Quote:
would be VERY good if thats it ;) Aye i have another question, When an cinematic ends, lets say the camera is on the other side of the map as far away as possible from the unit/place were you want it to be. How do you set the camera to the unit/place you want directly without having to Code:
apply camera for player 1 over --- seconds EDIT: If you don't get it play a campaign, witch one and look at the minimap, its complete black exept from the part were you are.. |
| 02-21-2004, 06:32 PM | #6 |
apply it over 0 seconds |
| 02-21-2004, 07:45 PM | #7 |
Does the black mask function really do so you don´t see the unvisited terrain ingame? |
| 02-21-2004, 08:01 PM | #8 |
thats exactly my question ;) |
