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Vertex Group? Horse.

02-22-2004, 01:25 AM#1
WC3player2
I Need Some Help. I'm aking a horse I took the orc warlock horse rider and deleted all the geosets I didn't not need (weapon glow, more weapong glow, and intlers) After That I shrink The Body down to nothing. I Export And Replace vertices and normals.

But then It works fine but the body vertices move like if they were where they use to be. So the only way to fix this is too delete the vertices, But then I have no vertexgroups there all 0, how can I get a vertex group.

[Edit: I Use Gmax]
02-23-2004, 03:38 PM#2
vengeance2
Do you mean that after you shrank the body, when u get it in game the body vertices still move about causing scrambled jumbled triangles where the body used to be? If so I can help you with this, maybe.

I did the same thing with the troll-batrider (removed the troll so i just had the bat)
I scaled mr. Troll down to nothing along with all the weapon glows, bottles, bomb parts etc but in-game i had the same problem as you.

How you fix this is scale down everything u don't need (the rider, some of his glows) delete nothing, put the scaled down vertices for the body etc at the same coordinates, then move all those vertices inside the body of the horse using ure 3d app. then they will still move but inside the horse model so they will not be seen in-game.

This worked for me bat rider anywayz
Hope this helps ya.
02-23-2004, 07:12 PM#3
WC3player2
I tried that but that. but it scteched it bad out.
02-23-2004, 07:16 PM#4
vengeance2
Then i only have one more idea, find out whitch matrices the horse uses and whitch matrices the body uses (might take serious amounts of experimentation) and remove all the matrices the body uses from the geosets, then only the horse animations would remain.
Also u could try deleting all the body bones and re-naming all the ObjectID's so they match up, both ideas are time consuming. Good lukemote_sweat
02-23-2004, 07:19 PM#5
WC3player2
Yea, But I like to expirimite. I had an idea. I can import it into Gmax remove the stuff I don't want them export and I won't copy over the bones becuase when you impport it screws up the animations so I just copy over the the matrices and the geoset. Etc but not bones. And It alot easy of it open up a couple of notepads at the same time.
02-23-2004, 07:27 PM#6
vengeance2
I cant speak for G-max but in 3dMAX if u import that model then delete the rider and export to .mdl it owuld eb an incorrect number of vertices whitch would cause the whole model to go tits up, also when u use the 3d max exporter i think it strips all the matrice data anyway so any matrice data in the exported file would be 0, meaning none of it would be animated.
you could try just erasing the rider i suppose but im pretty sure deleting vertices causes it to go berserk
02-23-2004, 07:30 PM#7
WC3player2
I Know but I still think it will work. I wanna expirimite, maybe I will figure somthing new? I know dex can export aniamtions.
02-23-2004, 07:33 PM#8
vengeance2
ure on about the chaos orc warlord guy right?
if u lemme know the path on wc3 viewer i'll take alook, see what i can do.
02-23-2004, 07:46 PM#9
WC3player2
units/deman/chaoswarlord/chaoswarlord.mdx You can tell arthas's undead horse was based of this horse.
02-23-2004, 08:10 PM#10
vengeance2
im gonna try and do what ya said, p.s take a look at that bear, its humping walk swim action is comedy.
02-23-2004, 08:14 PM#11
WC3player2
Thats Funny.
02-23-2004, 08:34 PM#12
vengeance2
Okay dude ive done it. All those screwed up vertices dont screw up anymore now. No vertices have been deleted and it looks fine on every animation, all u gotta do now is remove the club and shield (mesh3).
Is this okay?
02-23-2004, 09:11 PM#13
vengeance2
Here's the file anyhow, all u nee dto do is scale down geoset 3.:D
02-23-2004, 09:55 PM#14
WC3player2
actully I can delete the whole mesh from mdl.

[edit]Maybe you gave me the wrong file but It still streches and has a line running through the horse a thin like that streches.

PS; Thanks For Helping me
02-23-2004, 11:47 PM#15
WC3player2
[edit] I figured it out. You Delete the bone animation. Go to bones find which ons you don't want to move then delete the animation part but not the rest.