| 02-22-2004, 07:17 PM | #1 |
This is an idea I got from a thread some time ago I don't know if it has been done before if it has plz tell me. Anyway your probably wondering what is Melee AoS, well its a normal melee map with customized triggers and some customized units it is like aos but you get to arrange teams in the start each team must have atleast 1 computer you can have any number of teams as long as each has a computer in it. The game starts with an altar of the race you choose in the start ,you can choose from any of the heroes from the normal game after you've trained the hero you teleport to a random allied computer start location. You hire mercs from the computers buildings to support your hero, if the computer upgrades an upgrade all your units gets that upgrade as well. thats about it. here I've changed the map The Crucible, the map is not protected so you can import the triggers and object data into another melee map to play the mode on another map. |
| 02-23-2004, 07:35 AM | #2 |
lol |
| 02-24-2004, 01:46 AM | #3 |
Been done 50 times +? |
| 02-24-2004, 04:26 AM | #4 |
Ya, what you just explained is the plot behind every AOS out there. What would be really cool is an AOS with new computer AI, that would really be cool. |
| 02-24-2004, 02:08 PM | #5 |
Err, it's not how every AoS works, and if anyone would know how an AoS works, it'd be HyperNox. The point, I think, is the dynamic nature of the map layout, and the choices that you have over the units that spawn. Haven't tried the example map yet, though, so I can't comment with authority. But I couldn't let ignorance bog this idea down. |
| 02-24-2004, 03:20 PM | #6 |
Hey, I came over this thread and though i might give the map a try... It was really great!:ggani: I like the idea of blending the AOS hero concept with a normal melee map. For those who havn't tried it: Its like a melee except you are the hero and the computers are the, well, ''computers'', you can get units by buying them at their barracks and get gold and lumber by using peasants that you make on your hero, gold can also be gained by killing enemy units. Well, I really had some good battles in that game, although in the end it got quite difficult 'cos the enemy could destroy you in a matter of seconds. Who knows...maybe this could be the birth of a new map type...:gsmile: That is all. |
| 02-24-2004, 05:27 PM | #7 |
I'm quite sure this hasn't been done before, haven't seen any maps like this one before. The cool thing about it is that it works on every melee map Blizzard made well except the 1 vs 1 maps. The funny this is that it didn't take may triggers to create this game style it took like 7 triggers the most advanced trigger was the Victory defeat trigger this code is linked to a trigger that counts number of computer players, number of teams and how many copperplates there are in each team: Code:
Defeat and Victory
Events
Unit - A unit Dies
Conditions
((Owner of (Dying unit)) controller) Equal to Computer
((Dying unit) is A structure) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Count structures controlled by (Owner of (Dying unit)) (Include incomplete structures)) Less than 1
Then - Actions
Set ComputersInTeam[(Team number of (Owner of (Dying unit)))] = (ComputersInTeam[(Team number of (Owner of (Dying unit)))] - 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ComputersInTeam[(Team number of (Owner of (Triggering unit)))] Equal to 0
Then - Actions
Game - Display to (All players) the text: (Team + ((String((Team number of (Owner of (Triggering unit))))) + was defeated!))
Game - Display to (All players) the text: (Number of teams left : + (String(NumberOfTeams)))
Player Group - Pick every player in (All allies of (Owner of (Triggering unit))) and do (Actions)
Loop - Actions
Game - Defeat (Picked player) with the message: Defeat!
Set NumberOfTeams = (NumberOfTeams - 1)
Else - Actions
Game - Defeat (Owner of (Dying unit)) with the message: Defeat!
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
NumberOfTeams Equal to 1
Then - Actions
For each (Integer A) from 0 to 11, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
ComputersInTeam[(Integer A)] Greater than 0
Then - Actions
For each (Integer B) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Team number of (Player((Integer B)))) Equal to (Integer A)
Then - Actions
Game - Victory (Player((Integer B))) (Show dialogs, Show scores)
Else - Actions
Skip remaining actions
Else - Actions
Else - Actions
Else - ActionsI personally I LOVE this game style, cuz you can arrange any team you want like you and a comp against 6 other comps if you want that and if anyone would like to customize the heroes that would be possible too since the map ain't protected, I mean why protect 7 triggers... compared to kingdom purge which has hmm like past 170 triggers some of them allot more advanced than this victory defeat trigger I created a thread about beta testing kingdom purge seems like people are starting to get tired of playing good AoS's. Not to brag but KP is the best AoS I've ever played not because of the heroes but because of the terrain I just so much admire the terrain its so unique, PS I didn't make the terrain airMJ did anyway I found a small bug in the MAoS map (mining didn't work until you hero died) here is a ver. with the bug fixed. |
