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spells with area affect

02-22-2004, 07:33 PM#1
limez
i woud like to no how you would make a spell like entangling roots grab more that one guy PLZ HELP ME ://// ://// :////
02-24-2004, 08:03 AM#2
Uzhgi
I need help with that too.... i need area effect sleep and area effect bloodlust...
02-24-2004, 05:13 PM#3
xGT4x
KK, I'll help...
First make a dummy spell, if you want to make it like Blizzard(AOE), etc. use Flamestrike and change area, then you have to make the ability you wanto to be casted on all with 999999 range, 0 mana, 0 cooldown, 0 seconds casting time, 999999 missile speed(fireball,stormbolt...) and unit ability. Now make a unit, give it no model and give it the ability you made which will be cast on the unit and give it the "Locust" ability, IMPORTANT: CHANGE THE CAST POINT AND CAST BACKSWING OF THE UNIT TO 0. At last make a Trigger like this:
Code:
Event: A unit starts the effect of an ability.
Conditions: Ability being cast equal to (YourDummySpell)
Actions: Create 1 (UnitYouMade) at position of Casting Unit for Owner of Casting Unit.
Actions: Hide last Created unit.
Unit Group - Pick every unit in (Units within (AOE of Ability/2) of (Target point of ability being cast/Position of Target Unit of Ability being cast)) and do order last created unit to (BaseAbilityOfTheAbilityYouWantToHaveOnTheUnits) picked unit.
[Action: Set (UnitVarableYouHaveToMake) = Last created unit.
Action: Wait (TimeTheCastedAbilityLastsForDamagingSpells).(Only needed for damaging spells over time like shadowstrike, if you dont do that you wont get exp and gold bounty.
Action: Remove Last Created unit/(UnitVariableYouMade)(Only if damaging spell over time...).
 

I hope you understood...
But you have to change some things for every different spell because some have specials...
02-24-2004, 06:02 PM#4
Uzhgi
I got most of it.. so I'll try .. If it doesnt work I'll just message here again ;)
02-24-2004, 06:04 PM#5
xGT4x
No problem, I can help you with every spell...
I'm making a map but ideas missing...
02-24-2004, 07:02 PM#6
Uzhgi
I need ideas about heroes... and hero spells... So if you got a good hero idea... just tell me ;)

Just one question... Should I make 25 levels of dummyspell - 1 for each level of AOE Sleep?? or just one lvl??
02-24-2004, 07:06 PM#7
limez
kk i also need help with and spell like windwalk to make u invisable even when u attack
02-25-2004, 04:28 PM#8
Tyraxor
How unfair. Like making a flying hero... :////
02-26-2004, 02:38 PM#9
Vexorian
There are two easy solutions for this issue:

Solution 1

Solution 2

And by the way, this thread was moved, please don't post questions for the normal world editor in the warcraft editing tools forum.
02-26-2004, 04:32 PM#10
Kolibri
Solution 3 ;)
02-26-2004, 07:38 PM#11
Vexorian
I preffer mine the most -)
02-26-2004, 09:16 PM#12
AnarkiNet
Quote:
Originally posted by Uzhgi
I need ideas about heroes... and hero spells... So if you got a good hero idea... just tell me ;)

Just one question... Should I make 25 levels of dummyspell - 1 for each level of AOE Sleep?? or just one lvl??
no, just create an upgrade with 25 levels (or however many levels your spell is) and set the type of upgrade to "ability level bonus",set the ability it is upgrading to the dummy sleep spell, with "base value" equal to 0 and "increment value" equal to 1. then, have a trigger "unit - (hero_with_this_ability) learns a spell" and conditions "learned spell is (this_spell)" actions: "player - set upgrade to (learned skill level) for (owner of learning unit)"
then just make sure the dummy unit which casts the actual sleep spell uses the upgrade you made. then you only need 1 spell, and 1 upgrade, instead of 25 spells.