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Need a way to unsummon units for cash without triggers

10-08-2002, 03:45 AM#1
Guest
My mod is nearing completion, but...

It has very dynamic armor and weapon types, thus very hard unit counters, and needs a way for players to be able to react to opponents' troop make up.

I am not having luck with extensive unit transformations, so I thought I would let players unsummon units to regain their resources and summon new units.

The mod is mpq-based so hopefully I can do this without having to use map triggers and thus limit the mod to a handful of maps.
10-08-2002, 04:55 AM#2
Dmonmonk
make em buildings and give someone an unsummon ability?
10-08-2002, 12:23 PM#3
Guest
try to change the AbilityData.slk, the Unsummon part, try to change the allowed targets so it doesn't have to be buildings, i think that'll sum it up, i even have an idea of changing the allowedtargets : "player" thing so that some funny effect of our unit erasing other ppls units for money :D that would be funny as an ultimate :ggani:
10-09-2002, 07:33 AM#4
Guest
That's the first thing I tried, though I didn't try that awful hard. The unsummon ability only targets undead buildings regardless of what you set its target to. Setting everything to be an undead building has a great many problems associated with it too. I'll certainly try a few more things if nobody has a good solution.