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Detecting when a Unit has been Killed by Devour

02-22-2004, 09:26 PM#1
Lazurus
Hello everyone,
I am trying to insert a kodo-beast burp sound in whenever the hero I am making has devoured a unit and has completely digested it, however I am having trouble setting such a trigger up, since my earlier attempts seem to lead me to believe that World Edit thinks that a unit has been killed by Devour once it has been eaten, and not once its hit points have been reduced to 0 while inside the devouring unit. Can anyone here point me in the right direction?

Thanks in advance.

- Lazurus
02-22-2004, 11:01 PM#2
Biflspud
The Kodo Beast is still the killing unit; you'd need a Unit Dies event to check whether or not a Kodo killed it. However, there's nothing to distinguish death by devour and death from the little guy on top who tosses axes; both count as kills.

So, you'll probably have to get rid of the guy on the Kodo's back if you intend for the burp to only play when a unit is digested.
02-22-2004, 11:24 PM#3
Aznwhore
wuznt there already a *crunch* sound for when a victim has been digested?
If i am right, try to find the ability and change the sound thingy