HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

couple of 3ds max questions

02-23-2004, 06:02 AM#1
dj_filsta
1.how do u get the keyframes to show up once they were there and then they dont wanna show up anymore...

2.when you open up a .mdl were is the uv co ordiantes


3.is there any way to control the speed of a cirtan part of an animation (by modeling the .mdl)
or is moving the key frames closer the only way

4.is there an easyer way to select veriticies so assign them to bones like in milkshape..

5.is there a way to completely remove the animation thru 3ds max


thnx for ure help when i find this out i will know absolutely everything about modelling and animation

for ure help i can help anyone out with an modelling issue
02-23-2004, 06:58 AM#2
TheCreator
I don't know if I can answer all of your questions, but I will give it a shot!

1. I don't understand your question...

2. TVertices

3. Think the only way to modify the speed of the models animation
is to move the key frames. However in wc3
you can modify the animation speed by triggers.

4. Can't answer that

5. Eh.. Just delete all key frames for every bone?
Or just import the .mdl or .mdx with one
of the .mdx/.mdl importer scripts. They
don't support importing animation that way
you will have a model without animations.
02-23-2004, 07:04 AM#3
dj_filsta
thnx for trying for the 1st question ok ....the little button things that come up on the keyframe that u can move around and stuff aint showing up so i cant delte them ...and if i impoert the .mdx the bones wont ..

thnx for ya help anyways
02-24-2004, 04:20 AM#4
dj_filsta
come on some one shouls know what im talking about.The little red things that are on the keyframe that tell the bones were to go arent showing up anymore is there a button i push for this to show up again????