| 02-23-2004, 07:24 AM | #1 |
i'm making an rpg and decided to make a custom combat system for damage and such. I'm looking for a way to have it so that when a unit attacks a unit i run my damage triggers. useing the unit attack event kind works but not too well as that fires when the attacking unit starts his attack animation motion so it looks wierd to have units getting damaged and killed before the attacking unit swings his sword(even worse with ranged attacks) So basically i'm looking for a way that has an event that fires when the unit is actually hit. any help is welcomed TIA. Rebel |
| 02-23-2004, 08:39 AM | #2 |
Maybe the event "a unit is attacked", or did you mean that event when you said "when a unit attacks". The only other option I can think of is adding a wait string under actions. (you can even make a unit clasification (ranged attacker/melee attacker) or even a unit type check to use different wait times for different units) |
