| 02-23-2004, 07:40 PM | #1 |
Well, I went huntin around for the right code for a decaying body of say, a footman, yet I couldn't find one. I don't just want sitting and impaled corpses all over my map. I tried changing stuff, but none of its working. It just gives me a standing footman. Then I went hunting for a models list, but I only got the footman.mdx and the portrait. |
| 02-23-2004, 07:43 PM | #2 |
There should be an option to show the dead version. |
| 02-23-2004, 07:43 PM | #3 |
Do the Unit - Create corpse or Unit - Create Perment corpse actions. Edit: Didnt see doodad in title. |
| 02-23-2004, 07:50 PM | #4 |
Base the doodad off a ramp (under destructables) and change the model to the unit you want. Then select Editor - Show Dead Version On Palette. This will allow you to place dead unit doodads and, since it was based off a ramp, will allow units to walk over the doodad, instead of through it. |
| 02-23-2004, 07:53 PM | #5 |
Hm, this is gonna take up a lot of regions, but works best so far. Are the corpses forever? Or do they decay. I'm assumin its for the entire game. Thx |
| 02-23-2004, 08:05 PM | #6 |
You can base it off a doodad, as I said above, so you don't have to use regions for the Unit - Create Corpse... |
| 02-23-2004, 08:44 PM | #7 |
Hehe sorry, I didn't refresh the page when I posted mine up. Thanks. Here I go again... But what about blood? I don't mean it shooting out of the unit, but remaining on the floor... Don't have to go in depth, just general location. Not to mention, why do my doodads come up red? The only one that worked was my Zergling, which was tinted darker. |
