| 02-23-2004, 09:55 PM | #1 |
I would like a model file featuring nothing at all, for a unit that can't be clicked, with no visible portrait. I don't mean 100% transparency, collision size size 0, I mean a unit with no surfaces, animations, or effects whatsoever. Edit- Select All- Delete is all I'm asking for, if that. Many thanks. |
| 02-23-2004, 11:59 PM | #2 |
LOL, wow cant you just do that yourself? |
| 02-24-2004, 12:16 AM | #3 |
just make a new unit and change the model file path to something that isn't there, so WE can't find the model. then make the stats of the unit whatever you want, and when you play the map, you won't be able to select the unit unless it's a hero with an icon in the top left. |
| 02-24-2004, 12:31 AM | #4 |
"just make a new unit and change the model file path to something that isn't there, so WE can't find the model. then make the stats of the unit whatever you want, and when you play the map, you won't be able to select the unit unless it's a hero with an icon in the top left." Thank you for that advice. Would an area-based selection still pick up the unit? "LOL, wow cant you just do that yourself?" No, troll, or I would have done already. I don't have 3dsmax, and for all I knew, failing to supply a model file could crash the game. |
| 02-24-2004, 02:31 AM | #5 |
failing to have the model still may crash the game.. Here's what I did: I had custom models in my warcraft3\Units\ folder, so when I put in the proper path in WE it picked them up, but for them to work in-game they can't just be in the folder, they have to be in the MPQ/Map/whatever, so when I went to 'test map' the units were there, but the model file wasn't, so they couldn't be selected. the only ones I could select were the heroes because they have the icon in the corner. It'd work if they were worker units too, as long as they're standing still. I don't know if the unit can be 'acquired' or attacked by enemy units or not, my guess would be they can. (could just make 'em invincible) Also I don't know if this would work on Bnet or not, but it's worth a try. |
| 02-24-2004, 03:12 AM | #6 |
if you set the colors to 0 0 0 it turns what ever your using invisable, so make a unselectable doodad and put the colors 0 0 0 |
| 02-24-2004, 08:25 AM | #7 |
"iif you set the colors to 0 0 0 it turns what ever your using invisable, so make a unselectable doodad and put the colors 0 0 0" To my knowledge, tinting colour 0, 0, 0 turns the unit black. I can always edit alpha channels on the skin so that it's completely transparent, but at any rate a doodad is no good to me. It has to be a unit I can assign abilities to. "I had custom models in my warcraft3\Units\ folder, so when I put in the proper path in WE it picked them up, but for them to work in-game they can't just be in the folder, they have to be in the MPQ/Map/whatever, so when I went to 'test map' the units were there, but the model file wasn't, so they couldn't be selected. the only ones I could select were the heroes because they have the icon in the corner." I'm a little confused. Are you saying you edited the game's basic archive to contain these custom units, and then they wouldn't show up in-game because you hadn't included the custom models in the map's archive? I had thought that warcraft always checked in war3.mpq/war3x.mpq before it went to the individual map archive for files. Have I got something wrong, here? "It'd work if they were worker units too, as long as they're standing still." Are you saying that these units can't move? if so, then I'm afraid this is no good to me. Just to be on the safe side, I would really prefer to have an empty.mdx file. I'll pay... oh, let's say 10 points. There can't be that much effort involved. |
| 02-24-2004, 03:34 PM | #8 |
"To make an invisible unit, set its path to "_". This registers as none, and wont get the WE display error "Could not load: model". There is a limitation in this, however, you wont be able to attach models to the unit, because no attachments exist for a blank file." That won't be a problem in this case. Thanks for the clarification. "Atheists want the luxury of religion for their belief, the laws that defend it; but they don't want the cost that comes with that, the loss of a position that gives their belief more weight than religion" Now, this, confuses me. It seems to say at once that yes, the atheist position is more rational (or it would not have more weight,) and no, you should not have the legal right to embrace it. But that's probably a little off topic. |
| 02-24-2004, 08:22 PM | #9 |
"No, troll, or I would have done already. I don't have 3dsmax, and for all I knew, failing to supply a model file could crash the game." did you call me troll? lol |
| 02-25-2004, 08:14 AM | #10 | ||
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Yes. You're doing it again. Posting with no intention of doing anything except inflame tempers. Quote:
If that is your position, I would humbly suggest you amend the statement to something that does not suggest the atheist position should be given more weight. As for the dismissals, I think they get those anyway. And the legal provision is for freedom of expression and private conscience. It isn't restricted to religious affiliation. If you happen to be a neo-Nazi, you can, technically, say what you like about Jews and niggers, as long as you don't actively try to harm them. There's no law against what you say or think, as long as you don't go out of your way to scream it in people's faces. Now, you may be defining 'religion' as a 'position of belief that cannot be proven or disproven with total certainty' but in that case every possible set of beliefs is a religion, due to the inherent less-than-perfect reliability of our senses. And that would be meaningless. |
| 02-26-2004, 08:13 AM | #11 | |||
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Not, apparently, by the majority of the population of this Earth. Quote:
I seem to recall that the words 'under God' were inserted into the Pledge sometime around the 50's in response to cold-war hostility toward the avowedly atheist Soveit hordes. Now there's an irony. The US constitution has remained, despite efforts to the contrary, stubbornly agnostic. Quote:
Including the belief that every belief is uncertain? Wouldn't that, neccesarily, at least allow for the possibility that there are beliefs that can be proven with total certainty? After all, the first rule of science is that no proof si beyond contention, you simpyl select the explanation that seems overhwelmingly likely. I would add that if you go about referring to every field of what people conventionally label 'knowledge' as 'religion', you will generate a great deal of confusion, and be at the receiving end of most of it. Case in point. ;] |
| 02-26-2004, 11:23 AM | #12 |
This'll be closed soon if this doesn't go back on topic. Anyway, there is a trigger. Animation - Vertex Coloring 0% 0% 0% That will make the unit invisible except for his shadow, except when the unit Wind Walks (if it's a hero, and when it Wind Walks, it will regain some of his color because of the spell.). Give it the Locust ability to make it invulnerable, unselectable, and untargettable. |
| 02-27-2004, 02:11 AM | #13 | |
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Would you prefer I made multiple redundant postings on the same topic in order to grab atttention? Isn't that called spamming? Oh well. Thanks for the tip, anyway. I didn't know about locust. |
