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Question on unit placement in fog of war.

02-24-2004, 08:40 AM#1
Alfryd
Would it be possible to create a unit for a player within an unexplored area or fog of war, while granting full vision of the unit, but not of the surrounding terrain. I don't mean, "only a tiny part of the surrounding terrain," or "only grant vision for a tiny while." I need the unit to be _permanently_ visible, without giving _any_ information about the obscure terrain. I've found that editing the sight radius for the unit to 0 doesn't work. Thanks in advance.
02-24-2004, 08:49 AM#2
Cubasis
Sorry, editing sight range would have been your only chance. Just the wc3 engine is built like that it isn't expected to have this feature. So if having sight range as 0 doesn't work, then you're screwed.

You can "try" extensively adding fog modifyers where the unit is. But i doubt it works.

Cubasis
02-24-2004, 08:52 AM#3
xXEarth-FuryXx
bogie hiden unit that follows it with a site range of 50
02-24-2004, 08:52 AM#4
bile
Have you tryed any visibility modifier triggers?

I don't think you can make a unit move through fog without the sight radius there without its minimum. Unless you can change the sight minimum in the gameplay constants, I think you might be out of luck.
02-25-2004, 08:21 AM#5
Alfryd
Thanks for the feedback. I don't actually need the unit to move, which might be of some help. I'll muck about in the editor a bit.