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There Are No Map Files!!!

05-22-2002, 04:45 PM#1
Guest
Hello. I've been looking around. And there are lots of guides and stuff for trigger noobs, cinematic noobs, etc...

There is even a guide for World Edtior 1.0, for the absolute noobs who just opened the editor.

But is there ANYONE out there who has posted the programs they use (I know the pros use 3 - 4 different programs). And how to use them?

And HOW TO GET STARTED? I've been having a hard time. I start a new map, Go to player properties, add a computer in slot 2, add custom forces and the other thing you check on that page (force properties). I put the computer under force 2 and the player under force 1.

Then I add one red peasant, one blue grunt, add both start locations right over where the blue grunt and the peasant are (respectively). AND IT CRASHES /w that assertion error that I posted on this page before..how I assigned AI to a player controlled slot, while I didn't, I don't know what the hell they are talking about....

Do I have to disable Melee? Someone should create a tutorial map that just WORKS...not /w all the other complicated stuff. We wanna know the basics, not the advanced stuff.
05-22-2002, 06:26 PM#2
Guest
http://www.wc3campaigns.com/forums/s...=&threadid=458
05-23-2002, 04:11 PM#3
Guest
It still didn't help me. Too advanced. I just wanna get my map working...the basic settings right...
05-23-2002, 04:22 PM#4
Guest
you see that basic settings at this map dont you?
05-23-2002, 07:22 PM#5
weaaddar
hmm my map too advanced? It only looks that way once you scan the triggers you'll realize its fairly a simple map to understand all things are logicly based and the commentry trigger naming and categories do specify what most triggers do. I realize that perhaps my map isn't for pure just starting newbies. Its more or less for the guy who needs help trying to get a feature working but has a handle on the map editor.
05-24-2002, 02:32 PM#6
Guest
Yes I do, I set them on my map and it doesn't work. Is there any tutorial available just to get my map working? Just to start?

And what are the "basic" settings? I set my intializations the same.

I set my Force Properties the same...

Thanx 4 all your efforts, I'm just telling you what you need to meebee improve the site?
05-24-2002, 04:15 PM#7
weaaddar
As far as I can tell the world editor seems to have an EXTREMELY steep starting learning curve, but once you "climb" that part you start understand how to do everything perfectly and start thinking of ways to optimize like crazy and start thinking of things never thought of before...Like just recently Dataangel helped me make a way to do upgrades with changed costs and changed upgrade time which I would of NEVER thought of before.

MY answer just make a map it could be a good map a bad map a melee map a custom map. Spend time on it, just make one. Once you get it under your belt look at the triggers scroll down the list read what each one does and what function it has.

Now its time realize what you want to do. Do you want to make a madness map? Or some complex rpg? A tag type game? Or some RTS modification?

Now figure out what units you wana use look at all the stats that units have...Figure out what each thing does.

Now go into cameras create one and then go edit its properties and have the see effects button on.

You should be taking atleast an Hour on this much but its well worth... and if your not willing to give an hour to learn the editor then maybe you really should just be playing maps and not trying to make one. Clearly you don't have enough of an attention span to make a map.

Okay now get to work play with all the tools figure out your own tricks, hell suprise the world.
05-24-2002, 04:52 PM#8
Guest
Quote:
Originally posted by weaaddar
Like just recently Dataangel helped me make a way to do upgrades with changed costs and changed upgrade time which I would of NEVER thought of before.

how did you do this? a trigger which gives gold back?
05-24-2002, 06:14 PM#9
weaaddar
Well Its actually like this you create a custom unit with the claws icon lets just say to act as upgrade and give it whatever cost and whatever time you want, also remember to change the tool tip to upgrade weapon instead "Train |ffffff00G|ruy"
Now this trigger checks it out
Event:
Unit Enter region "playable map area"
Condtion:
Unit equal "Weapon Upgrade"=true
Action:
Unit remove trigger unit from game
player set research level of weapons to Current level of weapons +1. for player owner of triggering unit.

Clearly when i say weapons you actually have to specify which races weapons but thats just my example.

DataAngel came up with the idea sort of on the war3pub forum. And I just came up with the trigger work :)

Ofcourse there are some problems with this like this would be great if upgrades could go on till infinity but since there limited to 3 if you go do a 4th upgrade it just a waste of money...

Edit
Thought of a way around this
Event:
Periodic Event ever .5 seconds
action:
for integer a 1-2 do action If Player a has weapons upgrade level to 3=true (this may be an integer boolean or a real comparison not sure) then do Player remove ability to train unit "Upgrade weapons" else Do nothing


I'm not sure of the specific triggers for the bottom triggers but that should be acurate enough (unless the guy queued like 8 of them).
05-24-2002, 06:49 PM#10
Guest
nice idea ... should work fine ..
05-24-2002, 07:07 PM#11
weaaddar
I'm just full of ideas to day if you want to make it cost more per upgrade Then make each one (Create 3 different weapon upgrade guys) do a specific level of it and when he is built disable that guy from being built for that player and make the next one buildable (start the second as unbuildable). Then change the cost and time.
05-24-2002, 07:11 PM#12
Guest
yeah thats clear but how do you set the icon(of the custom unit) to the upgrade icon?
05-24-2002, 07:15 PM#13
weaaddar
Well you can't thats the problem you can set it to the claws of attack tho (with an MPQ Editor :( )
Scared Of the MPQ editor (I know i am) well I have some temporary work arounds...The goblin Land mine looks sort of like a buckler (a round sheild) so that could be your armor upper and the Big claw of the Druid of the claw could make for a weapon upgrade
05-24-2002, 09:31 PM#14
Guest
I tried for 5 hours, I tried all the tutorials. I'm not even messing /w camera. I just want to get it to work.