| 02-24-2004, 05:53 PM | #1 |
I need help making an unit have a weapon that attacks (like not the uit itself attack) as an example. a unit moves and theres a weapon that attacks when it moves or does anything at all. if u played tank commanders u know wot i mean. I know the way to move them and to make them phantom (thats not so important) but it creates an huge lagg when it should happen every 0.10 seconds to make it work well. any one knows how to reduce lagg? :guns: |
| 02-24-2004, 07:18 PM | #2 |
first, go to the gameplay constants, and set the follow range ever,very low.Now, give all your "weapon" units very high speed, when they are created, make them follow your guy. That should work fine. |
| 02-25-2004, 06:15 PM | #3 |
:D worked well, the "weapons" did follow the unit but is there any way to make them shoot when movingemote_sweat |
| 02-25-2004, 07:14 PM | #4 |
use the peonix fire ability, or simply find an exaptable wait time for your origonal trigger, witch is how all those games do it I belive. |
