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Burning Oil?

02-24-2004, 08:33 PM#1
Maegus
I've been trying to design an ability based on Burning Oil for a hero, but the ability doesn't seem to work in-game. I took off the tech-requirements for the BO upgrade (the upgrade doesn't have any other effect). The only things I changed about the ability were Duration, Full/Half Damage Amounts and Intervals, number of levels, and I changed it to a Hero ability.

The missile art still shows, but the units never burn. I didn't change the Targets Allowed.

I don't see why any of this should affect the ability...

Anyone have any ideas?
02-24-2004, 08:47 PM#2
Aznwhore
look at the ability/unit stats...
check the batrider
02-24-2004, 08:50 PM#3
Hunter0000
you need an artillery-type attack
02-24-2004, 09:41 PM#4
Maegus
Crap... this ability wont work out then.

how do I take away Attack Ground? the Remove Ability function and setting Show UI in the hero's combat stats to false don't work.
02-25-2004, 01:07 AM#5
-={tWiStÄr}=-
you dont, believe me I wasted like a week trying to find a way. try to somehow make a trigger that does what u want.
02-25-2004, 01:11 AM#6
LegolasArcher
I doubt this will work, but try removing Attack-Ground from the unit when it spawns. Does anyone know the ability code (NOT ORDER I want the Axxx one) for attack ground. Im almost positive you cant remove it like that though, but give it a shot.
02-25-2004, 01:12 AM#7
-={tWiStÄr}=-
you cant, theres no ability, its like attached to attack or something
02-25-2004, 01:15 AM#8
LegolasArcher
I didnt thinkso, but I couldof sworn I looked in the ability list and I saw "Attack-Move"- then again that was a while ago, and I barley remember it
02-25-2004, 03:01 AM#9
Hunter0000
make a dummy unit with the ability shoot each time you attack...
02-25-2004, 03:06 AM#10
-={tWiStÄr}=-
that may work, but thats always buggy because theres no "unit attacks" thing, unless u use the order string, which i dont know :( it would still be hard tho. but best idea ive seen yet :////
02-25-2004, 03:12 AM#11
Hunter0000
Event
Generic unit event - Unit is attacked
Condition
Attacking unit = to (your hero here)
Skill level of oil for attacking unit at least 1

There you go
02-25-2004, 08:13 AM#12
Saik
If you don't want an artillery style attack, setting the attack type to "Missile Splash" works too. No need for triggers.
02-25-2004, 08:50 AM#13
xXEarth-FuryXx
oy. heres the trigger ull need:

unit attacks

atacking unit is of type hero

spawn *invis unti with imolation to ur specifications*

wait game tiem *blah*

kill spawned unit


... its harder then that but i gave you the meat of the ability. now u gota cook it and add the spice