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Modifing the maps pathing (is it possible?)

02-25-2004, 11:57 AM#1
johnfn
Although the title asks my question, i think ill restate: I have a map and i use a terrain deformation to raise land out of the sea. However my units cannot move onto the land (or walk on it, ect). I am wondering how to change a maps pathing dynamicaly (through triggers or other wise). If you could just point me in the right direction, that would be helpful.

Thanks for the help, or just taking the time to read this.
02-25-2004, 11:59 AM#2
Aznwhore
use shallow water for the land u want ur units to walk on
02-25-2004, 07:48 PM#3
johnfn
although that is a good answer, i need to actually be able to change the pathing. I need like a new area to be able to be walked on. I know that i can dynamically create a bridge, but... Im just wondering if anyone actually knows how to modify the maps pathing with jass/triggers. thanks.


edit: since im supposed to ask all my questions in one thread, does anyone know how do extract campaigns from the mpq?

thanks again.
02-25-2004, 08:47 PM#4
Aznwhore
um...would u be talking about the 1 player campaigns?
ne...be...ud?
i dont think u can extract those
02-25-2004, 08:58 PM#5
Newhydra
Use zepir's editor...I think you can get it from this site
02-25-2004, 09:29 PM#6
johnfn
ummmm.... what exactly do i do with zepir's editor? My main question still hasnt been answered, though.

Thanks for the help.
02-25-2004, 10:12 PM#7
Newhydra
I answered your question...use zepir's editor, it lets you do what you want.
02-25-2004, 10:39 PM#8
Cubasis
Newhydra,

Zepirs editor does not help him. He's seeking to modify the pathing in-game.

It's supposed to be possible to create "permanent" terrain deformations (resetable i think), however, i have not messed with it myself, i've just seen it done. PM DataAngel about it, in his BNet Arena he does this.

Cubasis
02-25-2004, 10:46 PM#9
Newhydra
Ah, yes, I see now