| 02-25-2004, 12:00 PM | #1 |
hi i'm getting trouble to animate in planar mapping: between the 2 note track i make several keys that make the texture advance on the mesh. But it is a walking animation so it must be a looping animation. The matter is that my texture is a sort of patern so at the last key i just put the planar back to the starting position so if you see what i mean : we have the impress it the same frame as the first ( and it is). But 3dsmax makes a interpolation between the before-the-last and the last frame so that the texture go back so it looks like the tank (its the wheels of a tank... but not the wheels, the things that all wheels touches and make advance the tank but i dont know it in english) reverses....... my question is : is there a way to compel 3dsmax not to make the interpolation between the 2 frames????? or do you have any other idee that could just make these damnit whateveritscalledinenglish looks always advancing??? |
